#define SI_SHADER_PRIVATE_H
#include "si_shader.h"
+#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_tgsi.h"
#include "tgsi/tgsi_parse.h"
+#include "ac_shader_abi.h"
#include "ac_llvm_util.h"
+#include "ac_llvm_build.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
struct pipe_debug_callback;
-struct radeon_shader_binary;
+struct ac_shader_binary;
#define RADEON_LLVM_MAX_INPUT_SLOTS 32
#define RADEON_LLVM_MAX_INPUTS 32 * 4
#define RADEON_LLVM_INITIAL_CF_DEPTH 4
-#define RADEON_LLVM_MAX_SYSTEM_VALUES 4
+#define RADEON_LLVM_MAX_SYSTEM_VALUES 11
+#define RADEON_LLVM_MAX_ADDRS 16
struct si_llvm_flow;
struct si_shader_context {
- struct lp_build_tgsi_soa_context soa;
+ struct lp_build_tgsi_context bld_base;
struct gallivm_state gallivm;
struct ac_llvm_context ac;
struct si_shader *shader;
unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
+ /* For clamping the non-constant index in resource indexing: */
+ unsigned num_const_buffers;
+ unsigned num_shader_buffers;
+ unsigned num_images;
+ unsigned num_samplers;
+
/* Whether the prolog will be compiled separately. */
bool separate_prolog;
+ struct ac_shader_abi abi;
+
/** This function is responsible for initilizing the inputs array and will be
* called once for each input declared in the TGSI shader.
*/
struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS];
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS];
+ LLVMValueRef addrs[RADEON_LLVM_MAX_ADDRS][TGSI_NUM_CHANNELS];
/** This pointer is used to contain the temporary values.
* The amount of temporary used in tgsi can't be bound to a max value and
unsigned flow_depth;
unsigned flow_depth_max;
+ struct lp_build_if_state merged_wrap_if_state;
+
struct tgsi_array_info *temp_arrays;
LLVMValueRef *temp_array_allocas;
LLVMValueRef main_fn;
LLVMTypeRef return_type;
- int param_streamout_config;
- int param_streamout_write_index;
- int param_streamout_offset[4];
- int param_vertex_id;
+ /* Parameter indices for LLVMGetParam. */
+ int param_rw_buffers;
+ int param_const_and_shader_buffers;
+ int param_samplers_and_images;
+ int param_bindless_samplers_and_images;
+ /* Common inputs for merged shaders. */
+ int param_merged_wave_info;
+ int param_merged_scratch_offset;
+ /* API VS */
+ int param_vertex_buffers;
int param_rel_auto_id;
int param_vs_prim_id;
- int param_instance_id;
int param_vertex_index0;
+ /* VS states and layout of LS outputs / TCS inputs at the end
+ * [0] = clamp vertex color
+ * [1] = indexed
+ * [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
+ * max = 32*32*4 + 32*4
+ * [24:31] = stride between vertices in DW = num_inputs * 4
+ * max = 32*4
+ */
+ int param_vs_state_bits;
+ /* HW VS */
+ int param_streamout_config;
+ int param_streamout_write_index;
+ int param_streamout_offset[4];
+
+ /* API TCS & TES */
+ /* Layout of TCS outputs in the offchip buffer
+ * # 6 bits
+ * [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
+ * # 6 bits
+ * [6:11] = the number of output vertices per patch, max = 32
+ * # 20 bits
+ * [12:31] = the offset of per patch attributes in the buffer in bytes.
+ * max = NUM_PATCHES*32*32*16
+ */
+ int param_tcs_offchip_layout;
+
+ /* API TCS */
+ /* Offsets where TCS outputs and TCS patch outputs live in LDS:
+ * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
+ * [16:31] = TCS output patch0 offset for per-patch / 16
+ * max = (NUM_PATCHES + 1) * 32*32
+ */
+ int param_tcs_out_lds_offsets;
+ /* Layout of TCS outputs / TES inputs:
+ * [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
+ * max = 32*32*4 + 32*4
+ * [13:20] = stride between output vertices in DW = num_inputs * 4
+ * max = 32*4
+ * [26:31] = gl_PatchVerticesIn, max = 32
+ */
+ int param_tcs_out_lds_layout;
+ int param_tcs_offchip_addr_base64k;
+ int param_tcs_factor_addr_base64k;
+ int param_tcs_offchip_offset;
+ int param_tcs_factor_offset;
+ int param_tcs_patch_id;
+ int param_tcs_rel_ids;
+
+ /* API TES */
int param_tes_u;
int param_tes_v;
int param_tes_rel_patch_id;
int param_tes_patch_id;
+ /* HW ES */
int param_es2gs_offset;
- int param_oc_lds;
-
- /* Sets a bit if the dynamic HS control word was 0x80000000. The bit is
- * 0x800000 for VS, 0x1 for ES.
- */
- int param_tess_offchip;
+ /* API GS */
+ int param_gs2vs_offset;
+ int param_gs_wave_id; /* GFX6 */
+ int param_gs_vtx0_offset; /* in dwords (GFX6) */
+ int param_gs_vtx1_offset; /* in dwords (GFX6) */
+ int param_gs_prim_id;
+ int param_gs_vtx2_offset; /* in dwords (GFX6) */
+ int param_gs_vtx3_offset; /* in dwords (GFX6) */
+ int param_gs_vtx4_offset; /* in dwords (GFX6) */
+ int param_gs_vtx5_offset; /* in dwords (GFX6) */
+ int param_gs_instance_id;
+ int param_gs_vtx01_offset; /* in dwords (GFX9) */
+ int param_gs_vtx23_offset; /* in dwords (GFX9) */
+ int param_gs_vtx45_offset; /* in dwords (GFX9) */
+ /* CS */
+ int param_grid_size;
+ int param_block_size;
+ int param_block_id[3];
+ int param_thread_id;
LLVMTargetMachineRef tm;
- unsigned invariant_load_md_kind;
unsigned range_md_kind;
- unsigned uniform_md_kind;
unsigned fpmath_md_kind;
LLVMValueRef fpmath_md_2p5_ulp;
- LLVMValueRef empty_md;
/* Preloaded descriptors. */
LLVMValueRef esgs_ring;
LLVMValueRef lds;
LLVMValueRef gs_next_vertex[4];
+ LLVMValueRef postponed_kill;
LLVMValueRef return_value;
LLVMTypeRef voidt;
LLVMTypeRef i64;
LLVMTypeRef i128;
LLVMTypeRef f32;
- LLVMTypeRef v16i8;
LLVMTypeRef v2i32;
LLVMTypeRef v4i32;
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
+ LLVMValueRef i32_0;
+ LLVMValueRef i32_1;
+
LLVMValueRef shared_memory;
};
return (struct si_shader_context*)bld_base;
}
-void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value);
-void si_llvm_shader_type(LLVMValueRef F, unsigned type);
+static inline struct si_shader_context *
+si_shader_context_from_abi(struct ac_shader_abi *abi)
+{
+ struct si_shader_context *ctx = NULL;
+ return container_of(abi, ctx, abi);
+}
-LLVMTargetRef si_llvm_get_amdgpu_target(const char *triple);
+void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value);
-unsigned si_llvm_compile(LLVMModuleRef M, struct radeon_shader_binary *binary,
+unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
LLVMTargetMachineRef tm,
struct pipe_debug_callback *debug);
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
- struct si_shader *shader,
- LLVMTargetMachineRef tm,
- const struct tgsi_shader_info *info,
- const struct tgsi_token *tokens);
+ LLVMTargetMachineRef tm);
+void si_llvm_context_set_tgsi(struct si_shader_context *ctx,
+ struct si_shader *shader);
void si_llvm_create_func(struct si_shader_context *ctx,
const char *name,
void si_llvm_dispose(struct si_shader_context *ctx);
-void si_llvm_finalize_module(struct si_shader_context *ctx,
- bool run_verifier);
+void si_llvm_optimize_module(struct si_shader_context *ctx);
LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type,
LLVMValueRef ptr,
LLVMValueRef ptr2);
-LLVMValueRef si_llvm_saturate(struct lp_build_tgsi_context *bld_base,
- LLVMValueRef value);
-
LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type,
const struct tgsi_opcode_info *info,
LLVMValueRef dst[4]);
+/* Combine these with & instead of |. */
+#define NOOP_WAITCNT 0xf7f
+#define LGKM_CNT 0x07f
+#define VM_CNT 0xf70
+
+void si_emit_waitcnt(struct si_shader_context *ctx, unsigned simm16);
+
+LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
+ const struct tgsi_ind_register *ind,
+ int rel_index);
+LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
+ const struct tgsi_ind_register *ind,
+ int rel_index, unsigned num);
+
+LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements);
+
void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
+void si_shader_context_init_mem(struct si_shader_context *ctx);
+
+LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum ac_descriptor_type type);
+LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
+ LLVMValueRef list, LLVMValueRef index,
+ enum ac_descriptor_type desc_type, bool dcc_off);
+
+void si_llvm_load_input_vs(
+ struct si_shader_context *ctx,
+ unsigned input_index,
+ LLVMValueRef out[4]);
+void si_llvm_load_input_fs(
+ struct si_shader_context *ctx,
+ unsigned input_index,
+ LLVMValueRef out[4]);
+
+bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);
#endif