LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
LLVMConstInt(ctx->ac.i32, shader->selector->gs_max_out_vertices, 0), "");
LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
LLVMConstInt(ctx->ac.i32, shader->selector->gs_max_out_vertices, 0), "");