si_get_wave_size(sscreen, MESA_SHADER_VERTEX,
false, false, false, false));
ctx.shader = shader;
- ctx.type = PIPE_SHADER_VERTEX;
ctx.stage = MESA_SHADER_VERTEX;
builder = ctx.ac.builder;
LLVMBuildRetVoid(ctx.ac.builder);
- ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
ctx.stage = MESA_SHADER_GEOMETRY; /* override for shader dumping */
si_llvm_optimize_module(&ctx);