radeonsi: always use Wave32 for GS fast launch, because Wave64 hangs
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_llvm_gs.c
index 2a609572d841c1c17b75edb5e68f7efee2460beb..fc14b642b1be5a650986a7498552b1d57692118f 100644 (file)
@@ -474,7 +474,8 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
    shader->is_gs_copy_shader = true;
 
    si_llvm_context_init(&ctx, sscreen, compiler,
-                        si_get_wave_size(sscreen, PIPE_SHADER_VERTEX, false, false, false));
+                        si_get_wave_size(sscreen, PIPE_SHADER_VERTEX,
+                                         false, false, false, false));
    ctx.shader = shader;
    ctx.type = PIPE_SHADER_VERTEX;