else if (shader->key.opt.vs_as_prim_discard_cs)
ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
else if (ngg_cull_shader)
- ctx->abi.emit_outputs = gfx10_emit_ngg_culling_epilogue_4x_wave32;
+ ctx->abi.emit_outputs = gfx10_emit_ngg_culling_epilogue;
else if (shader->key.as_ngg)
ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
else