pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
+ bool writes_psize = shader->selector->info.writes_psize && !shader->key.opt.kill_pointsize;
bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag && !shader->key.as_ngg;
/* Write the misc vector (point size, edgeflag, layer, viewport). */
- if (shader->selector->info.writes_psize || pos_writes_edgeflag ||
+ if (writes_psize || pos_writes_edgeflag ||
shader->selector->info.writes_viewport_index || shader->selector->info.writes_layer) {
- pos_args[1].enabled_channels = shader->selector->info.writes_psize |
+ pos_args[1].enabled_channels = writes_psize |
(pos_writes_edgeflag << 1) |
(shader->selector->info.writes_layer << 2);
pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
pos_args[1].out[3] = ctx->ac.f32_0; /* W */
- if (shader->selector->info.writes_psize)
+ if (writes_psize)
pos_args[1].out[0] = psize_value;
if (pos_writes_edgeflag) {