nir: allow specifying a set of opcodes in lower_alu_to_scalar
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
index 002561d89ebf340855b7d11c89456584e621cbf0..10e72fd9f4d244f14928650aedc0bd1bc1fc50d0 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright 2017 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -21,8 +22,8 @@
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-#include "si_shader.h"
 #include "si_shader_internal.h"
+#include "si_pipe.h"
 
 #include "ac_nir_to_llvm.h"
 
 #include "compiler/nir/nir.h"
 #include "compiler/nir_types.h"
 
+static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
+{
+       for (unsigned i = 0; i < instr->num_srcs; i++) {
+               switch (instr->src[i].src_type) {
+               case nir_tex_src_texture_deref:
+                       return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
+               default:
+                       break;
+               }
+       }
+
+       return NULL;
+}
 
-static int
-type_size(const struct glsl_type *type)
+static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
 {
-   return glsl_count_attribute_slots(type, false);
+       return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
 }
 
-static void scan_instruction(struct tgsi_shader_info *info,
+static void gather_intrinsic_load_deref_info(const nir_shader *nir,
+                                            const nir_intrinsic_instr *instr,
+                                            nir_variable *var,
+                                            struct tgsi_shader_info *info)
+{
+       assert(var && var->data.mode == nir_var_shader_in);
+
+       switch (nir->info.stage) {
+       case MESA_SHADER_VERTEX: {
+               unsigned i = var->data.driver_location;
+               unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
+
+               for (unsigned j = 0; j < attrib_count; j++, i++) {
+                       if (glsl_type_is_64bit(glsl_without_array(var->type))) {
+                               /* TODO: set usage mask more accurately for doubles */
+                               info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
+                       } else {
+                               uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+                               info->input_usage_mask[i] |= mask << var->data.location_frac;
+                       }
+               }
+               break;
+       }
+       default: {
+               unsigned semantic_name, semantic_index;
+               tgsi_get_gl_varying_semantic(var->data.location, true,
+                                            &semantic_name, &semantic_index);
+
+               if (semantic_name == TGSI_SEMANTIC_COLOR) {
+                       uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+                       info->colors_read |= mask << (semantic_index * 4);
+               }
+               break;
+       }
+       }
+}
+
+static void scan_instruction(const struct nir_shader *nir,
+                            struct tgsi_shader_info *info,
                             nir_instr *instr)
 {
        if (instr->type == nir_instr_type_alu) {
@@ -58,10 +109,14 @@ static void scan_instruction(struct tgsi_shader_info *info,
                }
        } else if (instr->type == nir_instr_type_tex) {
                nir_tex_instr *tex = nir_instr_as_tex(instr);
+               nir_variable *texture = tex_get_texture_var(tex);
 
-               if (!tex->texture) {
+               if (!texture) {
                        info->samplers_declared |=
                                u_bit_consecutive(tex->sampler_index, 1);
+               } else {
+                       if (texture->data.bindless)
+                               info->uses_bindless_samplers = true;
                }
 
                switch (tex->op) {
@@ -116,6 +171,9 @@ static void scan_instruction(struct tgsi_shader_info *info,
                case nir_intrinsic_load_base_vertex:
                        info->uses_basevertex = 1;
                        break;
+               case nir_intrinsic_load_draw_id:
+                       info->uses_drawid = 1;
+                       break;
                case nir_intrinsic_load_primitive_id:
                        info->uses_primid = 1;
                        break;
@@ -126,15 +184,58 @@ static void scan_instruction(struct tgsi_shader_info *info,
                case nir_intrinsic_load_tess_level_outer:
                        info->reads_tess_factors = true;
                        break;
-               case nir_intrinsic_image_store:
-               case nir_intrinsic_image_atomic_add:
-               case nir_intrinsic_image_atomic_min:
-               case nir_intrinsic_image_atomic_max:
-               case nir_intrinsic_image_atomic_and:
-               case nir_intrinsic_image_atomic_or:
-               case nir_intrinsic_image_atomic_xor:
-               case nir_intrinsic_image_atomic_exchange:
-               case nir_intrinsic_image_atomic_comp_swap:
+               case nir_intrinsic_bindless_image_load:
+                       info->uses_bindless_images = true;
+
+                       if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
+                               info->uses_bindless_buffer_load = true;
+                       else
+                               info->uses_bindless_image_load = true;
+                       break;
+               case nir_intrinsic_bindless_image_size:
+               case nir_intrinsic_bindless_image_samples:
+                       info->uses_bindless_images = true;
+                       break;
+               case nir_intrinsic_bindless_image_store:
+                       info->uses_bindless_images = true;
+
+                       if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
+                               info->uses_bindless_buffer_store = true;
+                       else
+                               info->uses_bindless_image_store = true;
+
+                       info->writes_memory = true;
+                       break;
+               case nir_intrinsic_image_deref_store:
+                       info->writes_memory = true;
+                       break;
+               case nir_intrinsic_bindless_image_atomic_add:
+               case nir_intrinsic_bindless_image_atomic_min:
+               case nir_intrinsic_bindless_image_atomic_max:
+               case nir_intrinsic_bindless_image_atomic_and:
+               case nir_intrinsic_bindless_image_atomic_or:
+               case nir_intrinsic_bindless_image_atomic_xor:
+               case nir_intrinsic_bindless_image_atomic_exchange:
+               case nir_intrinsic_bindless_image_atomic_comp_swap:
+                       info->uses_bindless_images = true;
+
+                       if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
+                               info->uses_bindless_buffer_atomic = true;
+                       else
+                               info->uses_bindless_image_atomic = true;
+
+                       info->writes_memory = true;
+                       break;
+               case nir_intrinsic_image_deref_atomic_add:
+               case nir_intrinsic_image_deref_atomic_min:
+               case nir_intrinsic_image_deref_atomic_max:
+               case nir_intrinsic_image_deref_atomic_and:
+               case nir_intrinsic_image_deref_atomic_or:
+               case nir_intrinsic_image_deref_atomic_xor:
+               case nir_intrinsic_image_deref_atomic_exchange:
+               case nir_intrinsic_image_deref_atomic_comp_swap:
+                       info->writes_memory = true;
+                       break;
                case nir_intrinsic_store_ssbo:
                case nir_intrinsic_ssbo_atomic_add:
                case nir_intrinsic_ssbo_atomic_imin:
@@ -148,13 +249,15 @@ static void scan_instruction(struct tgsi_shader_info *info,
                case nir_intrinsic_ssbo_atomic_comp_swap:
                        info->writes_memory = true;
                        break;
-               case nir_intrinsic_load_var: {
-                       nir_variable *var = intr->variables[0]->var;
+               case nir_intrinsic_load_deref: {
+                       nir_variable *var = intrinsic_get_var(intr);
                        nir_variable_mode mode = var->data.mode;
                        enum glsl_base_type base_type =
                                glsl_get_base_type(glsl_without_array(var->type));
 
                        if (mode == nir_var_shader_in) {
+                               gather_intrinsic_load_deref_info(nir, intr, var, info);
+
                                switch (var->data.interpolation) {
                                case INTERP_MODE_NONE:
                                        if (glsl_base_type_is_integer(base_type))
@@ -182,25 +285,24 @@ static void scan_instruction(struct tgsi_shader_info *info,
                        }
                        break;
                }
-               case nir_intrinsic_interp_var_at_centroid:
-               case nir_intrinsic_interp_var_at_sample:
-               case nir_intrinsic_interp_var_at_offset: {
-                       enum glsl_interp_mode interp =
-                               intr->variables[0]->var->data.interpolation;
+               case nir_intrinsic_interp_deref_at_centroid:
+               case nir_intrinsic_interp_deref_at_sample:
+               case nir_intrinsic_interp_deref_at_offset: {
+                       enum glsl_interp_mode interp = intrinsic_get_var(intr)->data.interpolation;
                        switch (interp) {
                        case INTERP_MODE_SMOOTH:
                        case INTERP_MODE_NONE:
-                               if (intr->intrinsic == nir_intrinsic_interp_var_at_centroid)
+                               if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
                                        info->uses_persp_opcode_interp_centroid = true;
-                               else if (intr->intrinsic == nir_intrinsic_interp_var_at_sample)
+                               else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
                                        info->uses_persp_opcode_interp_sample = true;
                                else
                                        info->uses_persp_opcode_interp_offset = true;
                                break;
                        case INTERP_MODE_NOPERSPECTIVE:
-                               if (intr->intrinsic == nir_intrinsic_interp_var_at_centroid)
+                               if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
                                        info->uses_linear_opcode_interp_centroid = true;
-                               else if (intr->intrinsic == nir_intrinsic_interp_var_at_sample)
+                               else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
                                        info->uses_linear_opcode_interp_sample = true;
                                else
                                        info->uses_linear_opcode_interp_offset = true;
@@ -219,7 +321,6 @@ static void scan_instruction(struct tgsi_shader_info *info,
 }
 
 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
-                          const struct tgsi_shader_info *info,
                           struct tgsi_tessctrl_info *out)
 {
        memset(out, 0, sizeof(*out));
@@ -227,14 +328,8 @@ void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
        if (nir->info.stage != MESA_SHADER_TESS_CTRL)
                return;
 
-       /* Initial value = true. Here the pass will accumulate results from
-        * multiple segments surrounded by barriers. If tess factors aren't
-        * written at all, it's a shader bug and we don't care if this will be
-        * true.
-        */
-       out->tessfactors_are_def_in_all_invocs = true;
-
-       /* TODO: Implement scanning of tess factors, see tgsi backend. */
+       out->tessfactors_are_def_in_all_invocs =
+               ac_are_tessfactors_def_in_all_invocs(nir);
 }
 
 void si_nir_scan_shader(const struct nir_shader *nir,
@@ -247,6 +342,14 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        info->num_tokens = 2; /* indicate that the shader is non-empty */
        info->num_instructions = 2;
 
+       info->properties[TGSI_PROPERTY_NEXT_SHADER] =
+               pipe_shader_type_from_mesa(nir->info.next_stage);
+
+       if (nir->info.stage == MESA_SHADER_VERTEX) {
+               info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
+                       nir->info.vs.window_space_position;
+       }
+
        if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
                info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
                        nir->info.tess.tcs_vertices_out;
@@ -276,7 +379,37 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
        }
 
-       if (nir->info.stage == MESA_SHADER_COMPUTE) {
+       if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+               info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
+                       nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
+               info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
+
+               if (nir->info.fs.pixel_center_integer) {
+                       info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
+                               TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
+               }
+
+               if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
+                       switch (nir->info.fs.depth_layout) {
+                       case FRAG_DEPTH_LAYOUT_ANY:
+                               info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
+                               break;
+                       case FRAG_DEPTH_LAYOUT_GREATER:
+                               info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
+                               break;
+                       case FRAG_DEPTH_LAYOUT_LESS:
+                               info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
+                               break;
+                       case FRAG_DEPTH_LAYOUT_UNCHANGED:
+                               info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
+                               break;
+                       default:
+                               unreachable("Unknow depth layout");
+                       }
+               }
+       }
+
+       if (gl_shader_stage_is_compute(nir->info.stage)) {
                info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
                info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
                info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
@@ -304,23 +437,17 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                 * variable->data.driver_location.
                 */
                if (nir->info.stage == MESA_SHADER_VERTEX) {
-                       /* TODO: gather the actual input useage and remove this. */
-                       info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
-
-                       if (glsl_type_is_dual_slot(variable->type)) {
-                               num_inputs += 2;
-
-                               /* TODO: gather the actual input useage and remove this. */
-                               info->input_usage_mask[i+1] = TGSI_WRITEMASK_XYZW;
-                       } else
+                       if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
                                num_inputs++;
+
+                       num_inputs++;
                        continue;
                }
 
                /* Fragment shader position is a system value. */
                if (nir->info.stage == MESA_SHADER_FRAGMENT &&
                    variable->data.location == VARYING_SLOT_POS) {
-                       if (variable->data.pixel_center_integer)
+                       if (nir->info.fs.pixel_center_integer)
                                info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
                                        TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
 
@@ -384,12 +511,6 @@ void si_nir_scan_shader(const struct nir_shader *nir,
                                info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
                                break;
                        }
-
-                       /* TODO make this more precise */
-                       if (variable->data.location == VARYING_SLOT_COL0)
-                               info->colors_read |= 0x0f;
-                       else if (variable->data.location == VARYING_SLOT_COL1)
-                               info->colors_read |= 0xf0;
                }
        }
 
@@ -402,137 +523,279 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        nir_foreach_variable(variable, &nir->outputs) {
                unsigned semantic_name, semantic_index;
 
-               if (nir->info.stage == MESA_SHADER_FRAGMENT) {
-                       tgsi_get_gl_frag_result_semantic(variable->data.location,
-                               &semantic_name, &semantic_index);
+               i = variable->data.driver_location;
 
-                       /* Adjust for dual source blending */
-                       if (variable->data.index > 0) {
-                               semantic_index++;
-                       }
-               } else {
-                       tgsi_get_gl_varying_semantic(variable->data.location, true,
-                                                    &semantic_name, &semantic_index);
+               const struct glsl_type *type = variable->type;
+               if (nir_is_per_vertex_io(variable, nir->info.stage)) {
+                       assert(glsl_type_is_array(type));
+                       type = glsl_get_array_element(type);
                }
 
-               i = variable->data.driver_location;
-               if (processed_outputs & ((uint64_t)1 << i))
-                       continue;
+               unsigned attrib_count = glsl_count_attribute_slots(type, false);
+               for (unsigned k = 0; k < attrib_count; k++, i++) {
 
-               processed_outputs |= ((uint64_t)1 << i);
-               num_outputs++;
+                       if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+                               tgsi_get_gl_frag_result_semantic(variable->data.location + k,
+                                       &semantic_name, &semantic_index);
 
-               info->output_semantic_name[i] = semantic_name;
-               info->output_semantic_index[i] = semantic_index;
-               info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
+                               /* Adjust for dual source blending */
+                               if (variable->data.index > 0) {
+                                       semantic_index++;
+                               }
+                       } else {
+                               tgsi_get_gl_varying_semantic(variable->data.location + k, true,
+                                                            &semantic_name, &semantic_index);
+                       }
 
-               unsigned num_components = 4;
-               unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
-               if (vector_elements)
-                       num_components = vector_elements;
+                       unsigned num_components = 4;
+                       unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
+                       if (vector_elements)
+                               num_components = vector_elements;
+
+                       unsigned component = variable->data.location_frac;
+                       if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
+                               if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
+                                       num_components = (num_components * 2) - 4;
+                                       component = 0;
+                               } else {
+                                       num_components = MIN2(num_components * 2, 4);
+                               }
+                       }
 
-               unsigned gs_out_streams;
-               if (variable->data.stream & (1u << 31)) {
-                       gs_out_streams = variable->data.stream & ~(1u << 31);
-               } else {
-                       assert(variable->data.stream < 4);
-                       gs_out_streams = 0;
-                       for (unsigned j = 0; j < num_components; ++j)
-                               gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
-               }
+                       ubyte usagemask = 0;
+                       for (unsigned j = component; j < num_components + component; j++) {
+                               switch (j) {
+                               case 0:
+                                       usagemask |= TGSI_WRITEMASK_X;
+                                       break;
+                               case 1:
+                                       usagemask |= TGSI_WRITEMASK_Y;
+                                       break;
+                               case 2:
+                                       usagemask |= TGSI_WRITEMASK_Z;
+                                       break;
+                               case 3:
+                                       usagemask |= TGSI_WRITEMASK_W;
+                                       break;
+                               default:
+                                       unreachable("error calculating component index");
+                               }
+                       }
 
-               unsigned streamx = gs_out_streams & 3;
-               unsigned streamy = (gs_out_streams >> 2) & 3;
-               unsigned streamz = (gs_out_streams >> 4) & 3;
-               unsigned streamw = (gs_out_streams >> 6) & 3;
+                       unsigned gs_out_streams;
+                       if (variable->data.stream & (1u << 31)) {
+                               gs_out_streams = variable->data.stream & ~(1u << 31);
+                       } else {
+                               assert(variable->data.stream < 4);
+                               gs_out_streams = 0;
+                               for (unsigned j = 0; j < num_components; ++j)
+                                       gs_out_streams |= variable->data.stream << (2 * (component + j));
+                       }
 
-               if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
-                       info->output_streams[i] |= streamx;
-                       info->num_stream_output_components[streamx]++;
-               }
-               if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
-                       info->output_streams[i] |= streamy << 2;
-                       info->num_stream_output_components[streamy]++;
-               }
-               if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
-                       info->output_streams[i] |= streamz << 4;
-                       info->num_stream_output_components[streamz]++;
-               }
-               if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
-                       info->output_streams[i] |= streamw << 6;
-                       info->num_stream_output_components[streamw]++;
-               }
+                       unsigned streamx = gs_out_streams & 3;
+                       unsigned streamy = (gs_out_streams >> 2) & 3;
+                       unsigned streamz = (gs_out_streams >> 4) & 3;
+                       unsigned streamw = (gs_out_streams >> 6) & 3;
 
-               switch (semantic_name) {
-               case TGSI_SEMANTIC_PRIMID:
-                       info->writes_primid = true;
-                       break;
-               case TGSI_SEMANTIC_VIEWPORT_INDEX:
-                       info->writes_viewport_index = true;
-                       break;
-               case TGSI_SEMANTIC_LAYER:
-                       info->writes_layer = true;
-                       break;
-               case TGSI_SEMANTIC_PSIZE:
-                       info->writes_psize = true;
-                       break;
-               case TGSI_SEMANTIC_CLIPVERTEX:
-                       info->writes_clipvertex = true;
-                       break;
-               case TGSI_SEMANTIC_COLOR:
-                       info->colors_written |= 1 << semantic_index;
-                       break;
-               case TGSI_SEMANTIC_STENCIL:
-                       info->writes_stencil = true;
-                       break;
-               case TGSI_SEMANTIC_SAMPLEMASK:
-                       info->writes_samplemask = true;
-                       break;
-               case TGSI_SEMANTIC_EDGEFLAG:
-                       info->writes_edgeflag = true;
-                       break;
-               case TGSI_SEMANTIC_POSITION:
-                       if (info->processor == PIPE_SHADER_FRAGMENT)
-                               info->writes_z = true;
-                       else
-                               info->writes_position = true;
-                       break;
-               }
+                       if (usagemask & TGSI_WRITEMASK_X) {
+                               info->output_usagemask[i] |= TGSI_WRITEMASK_X;
+                               info->output_streams[i] |= streamx;
+                               info->num_stream_output_components[streamx]++;
+                       }
+                       if (usagemask & TGSI_WRITEMASK_Y) {
+                               info->output_usagemask[i] |= TGSI_WRITEMASK_Y;
+                               info->output_streams[i] |= streamy << 2;
+                               info->num_stream_output_components[streamy]++;
+                       }
+                       if (usagemask & TGSI_WRITEMASK_Z) {
+                               info->output_usagemask[i] |= TGSI_WRITEMASK_Z;
+                               info->output_streams[i] |= streamz << 4;
+                               info->num_stream_output_components[streamz]++;
+                       }
+                       if (usagemask & TGSI_WRITEMASK_W) {
+                               info->output_usagemask[i] |= TGSI_WRITEMASK_W;
+                               info->output_streams[i] |= streamw << 6;
+                               info->num_stream_output_components[streamw]++;
+                       }
+
+                       /* make sure we only count this location once against
+                        * the num_outputs counter.
+                        */
+                       if (processed_outputs & ((uint64_t)1 << i))
+                               continue;
+
+                       processed_outputs |= ((uint64_t)1 << i);
+                       num_outputs++;
+
+                       info->output_semantic_name[i] = semantic_name;
+                       info->output_semantic_index[i] = semantic_index;
 
-               if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
                        switch (semantic_name) {
-                       case TGSI_SEMANTIC_PATCH:
-                               info->reads_perpatch_outputs = true;
-                       break;
-                       case TGSI_SEMANTIC_TESSINNER:
-                       case TGSI_SEMANTIC_TESSOUTER:
-                               info->reads_tessfactor_outputs = true;
-                       break;
-                       default:
-                               info->reads_pervertex_outputs = true;
+                       case TGSI_SEMANTIC_PRIMID:
+                               info->writes_primid = true;
+                               break;
+                       case TGSI_SEMANTIC_VIEWPORT_INDEX:
+                               info->writes_viewport_index = true;
+                               break;
+                       case TGSI_SEMANTIC_LAYER:
+                               info->writes_layer = true;
+                               break;
+                       case TGSI_SEMANTIC_PSIZE:
+                               info->writes_psize = true;
+                               break;
+                       case TGSI_SEMANTIC_CLIPVERTEX:
+                               info->writes_clipvertex = true;
+                               break;
+                       case TGSI_SEMANTIC_COLOR:
+                               info->colors_written |= 1 << semantic_index;
+                               break;
+                       case TGSI_SEMANTIC_STENCIL:
+                               info->writes_stencil = true;
+                               break;
+                       case TGSI_SEMANTIC_SAMPLEMASK:
+                               info->writes_samplemask = true;
+                               break;
+                       case TGSI_SEMANTIC_EDGEFLAG:
+                               info->writes_edgeflag = true;
+                               break;
+                       case TGSI_SEMANTIC_POSITION:
+                               if (info->processor == PIPE_SHADER_FRAGMENT)
+                                       info->writes_z = true;
+                               else
+                                       info->writes_position = true;
+                               break;
                        }
+
+                       if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
+                               switch (semantic_name) {
+                               case TGSI_SEMANTIC_PATCH:
+                                       info->reads_perpatch_outputs = true;
+                               break;
+                               case TGSI_SEMANTIC_TESSINNER:
+                               case TGSI_SEMANTIC_TESSOUTER:
+                                       info->reads_tessfactor_outputs = true;
+                               break;
+                               default:
+                                       info->reads_pervertex_outputs = true;
+                               }
+                       }
+               }
+
+               unsigned loc = variable->data.location;
+               if (nir->info.stage == MESA_SHADER_FRAGMENT &&
+                   loc == FRAG_RESULT_COLOR &&
+                   nir->info.outputs_written & (1ull << loc)) {
+                       assert(attrib_count == 1);
+                       info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
                }
        }
 
        info->num_outputs = num_outputs;
 
+       struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+                                              _mesa_key_pointer_equal);
+       struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
+                                               _mesa_key_pointer_equal);
+
+       /* Intialise const_file_max[0] */
+       info->const_file_max[0] = -1;
+
+       /* The first 8 are reserved for atomic counters using ssbo */
+       unsigned ssbo_idx = 8;
+
+       unsigned ubo_idx = 1;
        nir_foreach_variable(variable, &nir->uniforms) {
                const struct glsl_type *type = variable->type;
                enum glsl_base_type base_type =
                        glsl_get_base_type(glsl_without_array(type));
                unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
+               unsigned loc = variable->data.location;
+               int slot_count = glsl_count_attribute_slots(type, false);
+               int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
+
+               /* Gather buffers declared bitmasks. Note: radeonsi doesn't
+                * really use the mask (other than ubo_idx == 1 for regular
+                * uniforms) its really only used for getting the buffer count
+                * so we don't need to worry about the ordering.
+                */
+               if (variable->interface_type != NULL) {
+                       if (variable->data.mode == nir_var_uniform ||
+                           variable->data.mode == nir_var_mem_ubo ||
+                           variable->data.mode == nir_var_mem_ssbo) {
+
+                               struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
+                                       ssbo_set : ubo_set;
+
+                               unsigned block_count;
+                               if (base_type != GLSL_TYPE_INTERFACE) {
+                                       struct set_entry *entry =
+                                               _mesa_set_search(buf_set, variable->interface_type);
+
+                                       /* Check if we have already processed
+                                        * a member from this ubo.
+                                        */
+                                       if (entry)
+                                               continue;
+
+                                       block_count = 1;
+                               } else {
+                                       block_count = aoa_size;
+                               }
+
+                               if (variable->data.mode == nir_var_uniform ||
+                                   variable->data.mode == nir_var_mem_ubo) {
+                                       info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
+                                       ubo_idx += block_count;
+                               } else {
+                                       assert(variable->data.mode == nir_var_mem_ssbo);
+
+                                       info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
+                                       ssbo_idx += block_count;
+                               }
+
+                               _mesa_set_add(buf_set, variable->interface_type);
+                       }
+
+                       continue;
+               }
 
                /* We rely on the fact that nir_lower_samplers_as_deref has
                 * eliminated struct dereferences.
                 */
-               if (base_type == GLSL_TYPE_SAMPLER)
-                       info->samplers_declared |=
-                               u_bit_consecutive(variable->data.binding, aoa_size);
-               else if (base_type == GLSL_TYPE_IMAGE)
-                       info->images_declared |=
-                               u_bit_consecutive(variable->data.binding, aoa_size);
+               if (base_type == GLSL_TYPE_SAMPLER) {
+                       if (variable->data.bindless) {
+                               info->const_buffers_declared |= 1;
+                               info->const_file_max[0] = max_slot;
+                       } else {
+                               info->samplers_declared |=
+                                       u_bit_consecutive(variable->data.binding, aoa_size);
+                       }
+               } else if (base_type == GLSL_TYPE_IMAGE) {
+                       if (variable->data.bindless) {
+                               info->const_buffers_declared |= 1;
+                               info->const_file_max[0] = max_slot;
+                       } else {
+                               info->images_declared |=
+                                       u_bit_consecutive(variable->data.binding, aoa_size);
+                       }
+               } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
+                       if (strncmp(variable->name, "state.", 6) == 0 ||
+                           strncmp(variable->name, "gl_", 3) == 0) {
+                               /* FIXME: figure out why piglit tests with builtin
+                                * uniforms are failing without this.
+                                */
+                               info->const_buffers_declared =
+                                       u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
+                       } else {
+                               info->const_buffers_declared |= 1;
+                               info->const_file_max[0] = max_slot;
+                       }
+               }
        }
 
+       _mesa_set_destroy(ubo_set, NULL);
+       _mesa_set_destroy(ssbo_set, NULL);
+
        info->num_written_clipdistance = nir->info.clip_distance_array_size;
        info->num_written_culldistance = nir->info.cull_distance_array_size;
        info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
@@ -541,17 +804,78 @@ void si_nir_scan_shader(const struct nir_shader *nir,
        if (info->processor == PIPE_SHADER_FRAGMENT)
                info->uses_kill = nir->info.fs.uses_discard;
 
-       /* TODO make this more accurate */
-       info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
-       info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
-
        func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
        nir_foreach_block(block, func->impl) {
                nir_foreach_instr(instr, block)
-                       scan_instruction(info, instr);
+                       scan_instruction(nir, info, instr);
        }
 }
 
+void
+si_nir_opts(struct nir_shader *nir)
+{
+       bool progress;
+        unsigned lower_flrp =
+                (nir->options->lower_flrp16 ? 16 : 0) |
+                (nir->options->lower_flrp32 ? 32 : 0) |
+                (nir->options->lower_flrp64 ? 64 : 0);
+
+       do {
+               progress = false;
+
+               NIR_PASS_V(nir, nir_lower_vars_to_ssa);
+
+               NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
+               NIR_PASS(progress, nir, nir_opt_dead_write_vars);
+
+               NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
+               NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+
+               /* (Constant) copy propagation is needed for txf with offsets. */
+               NIR_PASS(progress, nir, nir_copy_prop);
+               NIR_PASS(progress, nir, nir_opt_remove_phis);
+               NIR_PASS(progress, nir, nir_opt_dce);
+               if (nir_opt_trivial_continues(nir)) {
+                       progress = true;
+                       NIR_PASS(progress, nir, nir_copy_prop);
+                       NIR_PASS(progress, nir, nir_opt_dce);
+               }
+               NIR_PASS(progress, nir, nir_opt_if, true);
+               NIR_PASS(progress, nir, nir_opt_dead_cf);
+               NIR_PASS(progress, nir, nir_opt_cse);
+               NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
+
+               /* Needed for algebraic lowering */
+               NIR_PASS(progress, nir, nir_opt_algebraic);
+               NIR_PASS(progress, nir, nir_opt_constant_folding);
+
+               if (lower_flrp != 0) {
+                       bool lower_flrp_progress = false;
+
+                       NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
+                                lower_flrp,
+                                false /* always_precise */,
+                                nir->options->lower_ffma);
+                       if (lower_flrp_progress) {
+                               NIR_PASS(progress, nir,
+                                        nir_opt_constant_folding);
+                               progress = true;
+                       }
+
+                       /* Nothing should rematerialize any flrps, so we only
+                        * need to do this lowering once.
+                        */
+                       lower_flrp = 0;
+               }
+
+               NIR_PASS(progress, nir, nir_opt_undef);
+               NIR_PASS(progress, nir, nir_opt_conditional_discard);
+               if (nir->options->max_unroll_iterations) {
+                       NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
+               }
+       } while (progress);
+}
+
 /**
  * Perform "lowering" operations on the NIR that are run once when the shader
  * selector is created.
@@ -584,14 +908,6 @@ si_lower_nir(struct si_shader_selector* sel)
         * - ensure constant offsets for texture instructions are folded
         *   and copy-propagated
         */
-       NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
-                  (nir_lower_io_options)0);
-       NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
-
-       NIR_PASS_V(sel->nir, nir_lower_returns);
-       NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
-       NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
-       NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
 
        static const struct nir_lower_tex_options lower_tex_options = {
                .lower_txp = ~0u,
@@ -600,41 +916,24 @@ si_lower_nir(struct si_shader_selector* sel)
 
        const nir_lower_subgroups_options subgroups_options = {
                .subgroup_size = 64,
-               .ballot_bit_size = 32,
+               .ballot_bit_size = 64,
                .lower_to_scalar = true,
                .lower_subgroup_masks = true,
                .lower_vote_trivial = false,
+               .lower_vote_eq_to_ballot = true,
        };
        NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
 
-       bool progress;
-       do {
-               progress = false;
+       ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
 
-               /* (Constant) copy propagation is needed for txf with offsets. */
-               NIR_PASS(progress, sel->nir, nir_copy_prop);
-               NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
-               NIR_PASS(progress, sel->nir, nir_opt_dce);
-               if (nir_opt_trivial_continues(sel->nir)) {
-                       progress = true;
-                       NIR_PASS(progress, sel->nir, nir_copy_prop);
-                       NIR_PASS(progress, sel->nir, nir_opt_dce);
-               }
-               NIR_PASS(progress, sel->nir, nir_opt_if);
-               NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
-               NIR_PASS(progress, sel->nir, nir_opt_cse);
-               NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
+       si_nir_opts(sel->nir);
 
-               /* Needed for algebraic lowering */
-               NIR_PASS(progress, sel->nir, nir_opt_algebraic);
-               NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
+       NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
 
-               NIR_PASS(progress, sel->nir, nir_opt_undef);
-               NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
-               if (sel->nir->options->max_unroll_iterations) {
-                       NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
-               }
-       } while (progress);
+       /* Strip the resulting shader so that the shader cache is more likely
+        * to hit from other similar shaders.
+        */
+       nir_strip(sel->nir);
 }
 
 static void declare_nir_input_vs(struct si_shader_context *ctx,
@@ -663,26 +962,6 @@ static void declare_nir_input_fs(struct si_shader_context *ctx,
        si_llvm_load_input_fs(ctx, input_index, out);
 }
 
-LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
-                                 unsigned location,
-                                 unsigned driver_location,
-                                 unsigned component,
-                                 unsigned num_components,
-                                 unsigned vertex_index,
-                                 unsigned const_index,
-                                 LLVMTypeRef type)
-{
-       struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-
-       LLVMValueRef value[4];
-       for (unsigned i = component; i < num_components + component; i++) {
-               value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location  / 4,
-                                                vertex_index, type, i);
-       }
-
-       return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
-}
-
 LLVMValueRef
 si_nir_lookup_interp_param(struct ac_shader_abi *abi,
                           enum glsl_interp_mode interp, unsigned location)
@@ -724,45 +1003,79 @@ si_nir_load_sampler_desc(struct ac_shader_abi *abi,
                         unsigned descriptor_set, unsigned base_index,
                         unsigned constant_index, LLVMValueRef dynamic_index,
                         enum ac_descriptor_type desc_type, bool image,
-                        bool write)
+                        bool write, bool bindless)
 {
        struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+       const struct tgsi_shader_info *info = &ctx->shader->selector->info;
        LLVMBuilderRef builder = ctx->ac.builder;
-       LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
-       LLVMValueRef index = dynamic_index;
+       unsigned const_index = base_index + constant_index;
+       bool dcc_off = write;
 
-       assert(!descriptor_set);
+       /* TODO: images_store and images_atomic are not set */
+       if (!dynamic_index && image &&
+           (info->images_store | info->images_atomic) & (1 << const_index))
+               dcc_off = true;
 
-       if (!index)
-               index = ctx->ac.i32_0;
+       assert(!descriptor_set);
+       assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
+
+       if (bindless) {
+               LLVMValueRef list =
+                       LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
+
+               /* dynamic_index is the bindless handle */
+               if (image) {
+                       /* For simplicity, bindless image descriptors use fixed
+                        * 16-dword slots for now.
+                        */
+                       dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+                                            LLVMConstInt(ctx->i32, 2, 0), "");
+
+                       return si_load_image_desc(ctx, list, dynamic_index, desc_type,
+                                                 dcc_off, true);
+               }
 
-       index = LLVMBuildAdd(builder, index,
-                            LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
-                            "");
+               /* Since bindless handle arithmetic can contain an unsigned integer
+                * wraparound and si_load_sampler_desc assumes there isn't any,
+                * use GEP without "inbounds" (inside ac_build_pointer_add)
+                * to prevent incorrect code generation and hangs.
+                */
+               dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
+                                            LLVMConstInt(ctx->i32, 2, 0), "");
+               list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
+               return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
+       }
 
-       if (image) {
-               assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
-               assert(base_index + constant_index < ctx->num_images);
+       unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
+       assert(const_index < num_slots);
 
-               if (dynamic_index)
-                       index = si_llvm_bound_index(ctx, index, ctx->num_images);
+       LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
+       LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
+
+       if (dynamic_index) {
+               index = LLVMBuildAdd(builder, index, dynamic_index, "");
+
+               /* From the GL_ARB_shader_image_load_store extension spec:
+                *
+                *    If a shader performs an image load, store, or atomic
+                *    operation using an image variable declared as an array,
+                *    and if the index used to select an individual element is
+                *    negative or greater than or equal to the size of the
+                *    array, the results of the operation are undefined but may
+                *    not lead to termination.
+                */
+               index = si_llvm_bound_index(ctx, index, num_slots);
+       }
 
-               index = LLVMBuildSub(ctx->gallivm.builder,
+       if (image) {
+               index = LLVMBuildSub(ctx->ac.builder,
                                     LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
                                     index, "");
-
-               /* TODO: be smarter about when we use dcc_off */
-               return si_load_image_desc(ctx, list, index, desc_type, write);
+               return si_load_image_desc(ctx, list, index, desc_type, dcc_off, false);
        }
 
-       assert(base_index + constant_index < ctx->num_samplers);
-
-       if (dynamic_index)
-               index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
-
-       index = LLVMBuildAdd(ctx->gallivm.builder, index,
+       index = LLVMBuildAdd(ctx->ac.builder, index,
                             LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
-
        return si_load_sampler_desc(ctx, list, index, desc_type);
 }
 
@@ -791,11 +1104,14 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
                        LLVMValueRef data[4];
                        unsigned loc = variable->data.location;
 
+                       if (loc >= VARYING_SLOT_VAR0 && nir->info.stage == MESA_SHADER_FRAGMENT)
+                               ctx->abi.fs_input_attr_indices[loc - VARYING_SLOT_VAR0] = input_idx / 4;
+
                        for (unsigned i = 0; i < attrib_count; i++) {
                                /* Packed components share the same location so skip
                                 * them if we have already processed the location.
                                 */
-                               if (processed_inputs & ((uint64_t)1 << loc)) {
+                               if (processed_inputs & ((uint64_t)1 << (loc + i))) {
                                        input_idx += 4;
                                        continue;
                                }
@@ -813,8 +1129,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
                                        bitcast_inputs(ctx, data, input_idx);
                                }
 
-                               processed_inputs |= ((uint64_t)1 << loc);
-                               loc++;
+                               processed_inputs |= ((uint64_t)1 << (loc + i));
                                input_idx += 4;
                        }
                }
@@ -827,7 +1142,11 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
        ctx->num_samplers = util_last_bit(info->samplers_declared);
        ctx->num_images = util_last_bit(info->images_declared);
 
-       ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
+       if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
+               assert(gl_shader_stage_is_compute(nir->info.stage));
+               si_declare_compute_memory(ctx);
+       }
+       ac_nir_translate(&ctx->ac, &ctx->abi, nir);
 
        return true;
 }