info->constbuf0_num_slots = nir->num_uniforms;
- if (info->stage == MESA_SHADER_FRAGMENT)
- info->uses_kill = nir->info.fs.uses_discard;
-
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->tessfactors_are_def_in_all_invocs = ac_are_tessfactors_def_in_all_invocs(nir);
}