}
info->constbuf0_num_slots = nir->num_uniforms;
- info->num_written_clipdistance = nir->info.clip_distance_array_size;
- info->num_written_culldistance = nir->info.cull_distance_array_size;
- info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
- info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
if (info->stage == MESA_SHADER_FRAGMENT)
info->uses_kill = nir->info.fs.uses_discard;