/* Never use FRAG_RESULT_COLOR directly. */
if (semantic == FRAG_RESULT_COLOR) {
semantic = FRAG_RESULT_DATA0;
- info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
+ info->color0_writes_all_cbufs = true;
}
semantic += nir_intrinsic_io_semantics(intr).dual_source_blend_index;
}
const nir_deref_instr *deref = tex_get_texture_deref(tex);
nir_variable *var = deref ? nir_deref_instr_get_variable(deref) : NULL;
- if (!var) {
- info->samplers_declared |= u_bit_consecutive(tex->sampler_index, 1);
- } else {
+ if (var) {
if (deref->mode != nir_var_uniform || var->data.bindless)
info->uses_bindless_samplers = true;
}
}
break;
}
- case nir_intrinsic_load_vertex_id:
- info->uses_vertexid = 1;
- break;
- case nir_intrinsic_load_vertex_id_zero_base:
- info->uses_vertexid_nobase = 1;
- break;
- case nir_intrinsic_load_base_vertex:
- info->uses_basevertex = 1;
- break;
case nir_intrinsic_load_draw_id:
info->uses_drawid = 1;
break;
/* post_depth_coverage implies early_fragment_tests */
info->base.fs.early_fragment_tests |= info->base.fs.post_depth_coverage;
- if (nir->info.fs.pixel_center_integer) {
- info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] = TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
- }
-
- if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
- switch (nir->info.fs.depth_layout) {
- case FRAG_DEPTH_LAYOUT_ANY:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
- break;
- case FRAG_DEPTH_LAYOUT_GREATER:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
- break;
- case FRAG_DEPTH_LAYOUT_LESS:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
- break;
- case FRAG_DEPTH_LAYOUT_UNCHANGED:
- info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
- break;
- default:
- unreachable("Unknow depth layout");
- }
- }
-
info->color_interpolate[0] = nir->info.fs.color0_interp;
info->color_interpolate[1] = nir->info.fs.color1_interp;
for (unsigned i = 0; i < 2; i++) {
}
info->constbuf0_num_slots = nir->num_uniforms;
- info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
- info->const_buffers_declared = u_bit_consecutive(0, nir->info.num_ubos);
- info->images_declared = u_bit_consecutive(0, nir->info.num_images);
- info->msaa_images_declared = nir->info.msaa_images;
- info->image_buffers = nir->info.image_buffers;
- info->samplers_declared = nir->info.textures_used;
-
- info->num_written_clipdistance = nir->info.clip_distance_array_size;
- info->num_written_culldistance = nir->info.cull_distance_array_size;
- info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
- info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
if (info->stage == MESA_SHADER_FRAGMENT)
info->uses_kill = nir->info.fs.uses_discard;