info->stage = nir->info.stage;
if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
- info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
-
if (info->base.tess.primitive_mode == GL_ISOLINES)
info->base.tess.primitive_mode = GL_LINES;
}