si_nir_opts(sel->nir);
NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
-
- /* Strip the resulting shader so that the shader cache is more likely
- * to hit from other similar shaders.
- */
- nir_strip(sel->nir);
}
static void declare_nir_input_vs(struct si_shader_context *ctx,