rs->polygon_mode_is_lines =
(state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
+ rs->polygon_mode_is_points =
+ (state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
+ (state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
rs->pa_sc_line_stipple = state->line_stipple_enable
? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
- old_rs->force_persample_interp != rs->force_persample_interp)
+ old_rs->force_persample_interp != rs->force_persample_interp ||
+ old_rs->polygon_mode_is_points != rs->polygon_mode_is_points)
sctx->do_update_shaders = true;
}