#include "util/u_memory.h"
#include "util/u_resource.h"
#include "util/u_upload_mgr.h"
+#include "util/u_blend.h"
#include "gfx10_format_table.h"
}
}
-static bool si_blend_factor_uses_dst(unsigned factor)
-{
- return factor == PIPE_BLENDFACTOR_DST_COLOR || factor == PIPE_BLENDFACTOR_DST_ALPHA ||
- factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
- factor == PIPE_BLENDFACTOR_INV_DST_ALPHA || factor == PIPE_BLENDFACTOR_INV_DST_COLOR;
-}
-
static void *si_create_blend_state_mode(struct pipe_context *ctx,
const struct pipe_blend_state *state, unsigned mode)
{
dstA_opt = si_translate_blend_opt_factor(dstA, true);
/* Handle interdependencies. */
- if (si_blend_factor_uses_dst(srcRGB))
+ if (util_blend_factor_uses_dest(srcRGB, false))
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
- if (si_blend_factor_uses_dst(srcA))
+ if (util_blend_factor_uses_dest(srcA, false))
dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
struct si_shader_selector *vs_sel = vs->selector;
struct si_shader_info *info = &vs_sel->info;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
- unsigned window_space = info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ bool window_space = info->stage == MESA_SHADER_VERTEX ?
+ info->base.vs.window_space_position : 0;
unsigned clipdist_mask = vs_sel->clipdist_mask;
unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
unsigned culldist_mask = vs_sel->culldist_mask;
unsigned total_mask;
if (vs->key.opt.clip_disable) {
- assert(!info->culldist_writemask);
+ assert(!info->base.cull_distance_array_size);
clipdist_mask = 0;
culldist_mask = 0;
}
unsigned initial_cdw = sctx->gfx_cs->current.cdw;
unsigned pa_cl_cntl = S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0F) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xF0) != 0) |
- S_02881C_BYPASS_PRIM_RATE_COMBINER_GFX103(sctx->chip_class >= GFX10_3) |
+ S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
+ S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
clipdist_mask | (culldist_mask << 8);
if (sctx->chip_class >= GFX10) {
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
- S_028010_CENTROID_COMPUTATION_MODE_GFX103(sctx->chip_class >= GFX10_3 ? 2 : 0));
+ S_028010_CENTROID_COMPUTATION_MODE(sctx->chip_class >= GFX10_3 ? 2 : 0));
db_shader_control = sctx->ps_db_shader_control;
if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
(sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
- sscreen->info.family == CHIP_RAVEN)) {
+ sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
switch (format) {
case PIPE_FORMAT_ETC1_RGB8:
case PIPE_FORMAT_ETC2_RGB8:
meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
} else {
- meta_write_policy = V_02807C_CACHE_STREAM_WR; /* write combine */
- meta_read_policy = V_02807C_CACHE_NOA_RD; /* don't cache reads */
+ meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
+ meta_read_policy = V_02807C_CACHE_NOA; /* don't cache reads */
}
/* Colorbuffers. */
radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
radeon_emit(cs, zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
radeon_emit(cs, /* DB_RMI_L2_CACHE_CONTROL */
- S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
- S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
+ S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
+ S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_HTILE_WR_POLICY(meta_write_policy) |
- S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM_WR) |
- S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA_RD) |
- S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA_RD) |
+ S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
+ S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA) |
+ S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA) |
S_02807C_HTILE_RD_POLICY(meta_read_policy) |
S_02807C_Z_BIG_PAGE(zs_big_page) |
S_02807C_S_BIG_PAGE(zs_big_page));
S_028410_CMASK_WR_POLICY(meta_write_policy) |
S_028410_FMASK_WR_POLICY(meta_write_policy) |
S_028410_DCC_WR_POLICY(meta_write_policy) |
- S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM_WR) |
+ S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM) |
S_028410_CMASK_RD_POLICY(meta_read_policy) |
S_028410_FMASK_RD_POLICY(meta_read_policy) |
S_028410_DCC_RD_POLICY(meta_read_policy) |
- S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_RD) |
+ S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA) |
S_028410_FMASK_BIG_PAGE(color_big_page) |
S_028410_COLOR_BIG_PAGE(color_big_page));
}
/* The set of PS invocations is always order invariant,
* except when early Z/S tests are requested. */
- if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.writes_memory &&
- sctx->ps_shader.cso->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] &&
+ if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.base.writes_memory &&
+ sctx->ps_shader.cso->info.base.fs.early_fragment_tests &&
!dsa_order_invariant.pass_set)
return false;
sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
- S_028BE0_COVERED_CENTROID_IS_CENTER_GFX103(sctx->chip_class >= GFX10_3);
+ S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->chip_class >= GFX10_3);
if (sctx->framebuffer.nr_samples > 1) {
db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
-
- if (res->target == PIPE_TEXTURE_1D ||
- res->target == PIPE_TEXTURE_2D) {
- /* 1D, 2D, and 2D_MSAA can set a custom pitch for shader resources
- * starting with gfx10.3 (ignored if pitch <= width). Other texture
- * targets can't. CB and DB can't set a custom pitch for any target.
- */
- if (screen->info.chip_class >= GFX10_3)
- state[4] = S_00A010_DEPTH(tex->surface.u.gfx9.surf_pitch - 1);
- else
- state[4] = 0;
- } else {
- /* Depth is the last accessible layer on gfx9+. The hw doesn't need
- * to know the total number of layers.
- */
- state[4] = S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ?
- depth - 1 : last_layer) |
- S_00A010_BASE_ARRAY(first_layer);
- }
-
+ /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
+ * to know the total number of layers.
+ */
+ state[4] =
+ S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
+ S_00A010_BASE_ARRAY(first_layer);
state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
: tex->buffer.b.b.last_level) |
data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
- num_format = V_008F14_IMG_FMASK_8_2_1;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
break;
case FMASK(2, 2):
- num_format = V_008F14_IMG_FMASK_8_2_2;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
break;
case FMASK(4, 1):
- num_format = V_008F14_IMG_FMASK_8_4_1;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
break;
case FMASK(4, 2):
- num_format = V_008F14_IMG_FMASK_8_4_2;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
break;
case FMASK(4, 4):
- num_format = V_008F14_IMG_FMASK_8_4_4;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
break;
case FMASK(8, 1):
- num_format = V_008F14_IMG_FMASK_8_8_1;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
break;
case FMASK(8, 2):
- num_format = V_008F14_IMG_FMASK_16_8_2;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
break;
case FMASK(8, 4):
- num_format = V_008F14_IMG_FMASK_32_8_4;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
break;
case FMASK(8, 8):
- num_format = V_008F14_IMG_FMASK_32_8_8;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
break;
case FMASK(16, 1):
- num_format = V_008F14_IMG_FMASK_16_16_1;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
break;
case FMASK(16, 2):
- num_format = V_008F14_IMG_FMASK_32_16_2;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
break;
case FMASK(16, 4):
- num_format = V_008F14_IMG_FMASK_64_16_4;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
break;
case FMASK(16, 8):
- num_format = V_008F14_IMG_FMASK_64_16_8;
+ num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
break;
default:
unreachable("invalid nr_samples");
} else {
rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
S_008F38_FILTER_PREC_FIX(1) |
- S_008F38_ANISO_OVERRIDE_GFX6(sctx->chip_class >= GFX8);
+ S_008F38_ANISO_OVERRIDE_GFX8(sctx->chip_class >= GFX8);
}
/* Create sampler resource for integer textures. */
}
}
-void si_init_cs_preamble_state(struct si_context *sctx)
+void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
{
struct si_screen *sscreen = sctx->screen;
uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
if (!pm4)
return;
- si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
- si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
- si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
+ if (!uses_reg_shadowing) {
+ si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
+ si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
+ si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
- if (has_clear_state) {
- si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
- si_pm4_cmd_add(pm4, 0);
+ if (has_clear_state) {
+ si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
+ si_pm4_cmd_add(pm4, 0);
+ }
}
/* CLEAR_STATE doesn't restore these correctly. */
}
if (sctx->chip_class >= GFX10_3) {
- si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL_GFX103, 0xff);
+ si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
+ si_pm4_set_reg(pm4, 0x28848, 1 << 9); /* This fixes sample shading. */
}
sctx->cs_preamble_state = pm4;