}
/* Images. */
- if (vs->info.images_declared) {
- unsigned num_images = util_last_bit(vs->info.images_declared);
-
+ unsigned num_images = vs->info.base.num_images;
+ if (num_images) {
for (unsigned i = 0; i < num_images; i++) {
struct pipe_resource *res = sctx->images[PIPE_SHADER_VERTEX].views[i].resource;
if (!res)