radeonsi: remove redundant si_shader_info::uses_kill
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index bb887e89213d1aca117cc3e7464944afc3748be6..68d82364ec98757b605be4e7bd9c516028de0262 100644 (file)
@@ -72,7 +72,7 @@ void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
       shader_variant_flags |= 1 << 1;
    if (si_get_wave_size(sel->screen, sel->info.stage, ngg, es, false, false) == 32)
       shader_variant_flags |= 1 << 2;
-   if (sel->info.stage == MESA_SHADER_FRAGMENT && sel->info.uses_derivatives && sel->info.uses_kill &&
+   if (sel->info.stage == MESA_SHADER_FRAGMENT && sel->info.uses_derivatives && sel->info.base.fs.uses_discard &&
        sel->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
       shader_variant_flags |= 1 << 3;
 
@@ -1616,7 +1616,7 @@ static void si_shader_ps(struct si_screen *sscreen, struct si_shader *shader)
     * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
     * instructions if any are present.
     */
-   if ((sscreen->info.chip_class <= GFX9 || info->uses_kill ||
+   if ((sscreen->info.chip_class <= GFX9 || info->base.fs.uses_discard ||
         shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS) &&
        !spi_shader_col_format && !info->writes_z && !info->writes_stencil &&
        !info->writes_samplemask)
@@ -1750,13 +1750,13 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx, struct si_shad
    struct si_shader_selector *ps = sctx->ps_shader.cso;
 
    key->opt.clip_disable = sctx->queued.named.rasterizer->clip_plane_enable == 0 &&
-                           (vs->info.clipdist_writemask || vs->info.writes_clipvertex) &&
-                           !vs->info.culldist_writemask;
+                           (vs->info.base.clip_distance_array_size || vs->info.writes_clipvertex) &&
+                           !vs->info.base.cull_distance_array_size;
 
    /* Find out if PS is disabled. */
    bool ps_disabled = true;
    if (ps) {
-      bool ps_modifies_zs = ps->info.uses_kill || ps->info.writes_z || ps->info.writes_stencil ||
+      bool ps_modifies_zs = ps->info.base.fs.uses_discard || ps->info.writes_z || ps->info.writes_stencil ||
                             ps->info.writes_samplemask ||
                             sctx->queued.named.blend->alpha_to_coverage ||
                             si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS;
@@ -1889,7 +1889,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, struct si_sh
       struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
       struct si_state_blend *blend = sctx->queued.named.blend;
 
-      if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] &&
+      if (sel->info.color0_writes_all_cbufs &&
           sel->info.colors_written == 0x1)
          key->part.ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
 
@@ -1980,8 +1980,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, struct si_sh
                                                              sel->info.uses_linear_sample >
                                                           1;
 
-         if (sel->info.uses_persp_opcode_interp_sample ||
-             sel->info.uses_linear_opcode_interp_sample)
+         if (sel->info.uses_interp_at_sample)
             key->mono.u.ps.interpolate_at_sample_force_center = 1;
       }
 
@@ -2543,12 +2542,12 @@ void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const
 {
    unsigned start, num_shaderbufs, num_constbufs, num_images, num_msaa_images, num_samplers;
 
-   num_shaderbufs = util_last_bit(info->shader_buffers_declared);
-   num_constbufs = util_last_bit(info->const_buffers_declared);
+   num_shaderbufs = info->base.num_ssbos;
+   num_constbufs = info->base.num_ubos;
    /* two 8-byte images share one 16-byte slot */
-   num_images = align(util_last_bit(info->images_declared), 2);
-   num_msaa_images = align(util_last_bit(info->msaa_images_declared), 2);
-   num_samplers = util_last_bit(info->samplers_declared);
+   num_images = align(info->base.num_images, 2);
+   num_msaa_images = align(util_last_bit(info->base.msaa_images), 2);
+   num_samplers = util_last_bit(info->base.textures_used);
 
    /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
    start = si_get_shaderbuf_slot(num_shaderbufs - 1);
@@ -2755,25 +2754,28 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
    if (sctx->chip_class <= GFX9)
       sel->pa_cl_vs_out_cntl = si_get_vs_out_cntl(sel, false);
 
-   sel->clipdist_mask = sel->info.writes_clipvertex ? SIX_BITS : sel->info.clipdist_writemask;
-   sel->culldist_mask = sel->info.culldist_writemask << sel->info.num_written_clipdistance;
+   sel->clipdist_mask = sel->info.writes_clipvertex ? SIX_BITS :
+                           u_bit_consecutive(0, sel->info.base.clip_distance_array_size);
+   sel->culldist_mask = u_bit_consecutive(0, sel->info.base.cull_distance_array_size) <<
+                        sel->info.base.clip_distance_array_size;
 
    /* DB_SHADER_CONTROL */
    sel->db_shader_control = S_02880C_Z_EXPORT_ENABLE(sel->info.writes_z) |
                             S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel->info.writes_stencil) |
                             S_02880C_MASK_EXPORT_ENABLE(sel->info.writes_samplemask) |
-                            S_02880C_KILL_ENABLE(sel->info.uses_kill);
-
-   switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT]) {
-   case TGSI_FS_DEPTH_LAYOUT_GREATER:
-      sel->db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
-      break;
-   case TGSI_FS_DEPTH_LAYOUT_LESS:
-      sel->db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
-      break;
-   }
+                            S_02880C_KILL_ENABLE(sel->info.base.fs.uses_discard);
 
    if (sel->info.stage == MESA_SHADER_FRAGMENT) {
+      switch (sel->info.base.fs.depth_layout) {
+      case FRAG_DEPTH_LAYOUT_GREATER:
+         sel->db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
+         break;
+      case FRAG_DEPTH_LAYOUT_LESS:
+         sel->db_shader_control |= S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
+         break;
+      default:;
+      }
+
       /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
        *
        *   | early Z/S | writes_mem | allow_ReZ? |      Z_ORDER       | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP