const struct si_shader_info *info = &tes->info;
unsigned tes_prim_mode = info->base.tess.primitive_mode;
unsigned tes_spacing = info->base.tess.spacing;
- bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
+ bool tes_vertex_order_cw = !info->base.tess.ccw;
bool tes_point_mode = info->base.tess.point_mode;
unsigned type, partitioning, topology, distribution_mode;