sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
}
- if (sel->info.properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE])
+ if (sel->info.base.fs.post_depth_coverage)
sel->db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
}