return;
/* When the VS disables clipping and viewport transformation. */
- vs_window_space = info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ vs_window_space = info->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position;
if (ctx->vs_disables_clipping_viewport != vs_window_space) {
ctx->vs_disables_clipping_viewport = vs_window_space;