#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_winsys.h"
#include "sp_query.h"
struct pipe_context *
-softpipe_create( struct pipe_screen *screen )
+softpipe_create_context( struct pipe_screen *screen,
+ void *priv )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
uint i;
softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
- softpipe->pipe.winsys = screen->winsys;
+ softpipe->pipe.winsys = NULL;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
+ softpipe->pipe.priv = priv;
/* state setters */
softpipe->pipe.create_blend_state = softpipe_create_blend_state;
softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+ softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
+ softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
+ softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;