#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_texture.h"
#include "sp_winsys.h"
#include "sp_query.h"
}
for (i = 0; i < Elements(softpipe->constants); i++) {
- if (softpipe->constants[i].buffer) {
- pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
+ if (softpipe->constants[i]) {
+ pipe_buffer_reference(&softpipe->constants[i], NULL);
}
}
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
+ softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
+ softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;