for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_texture_reference(&softpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+ softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
+ softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
+ softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
- softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
+ softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
+ softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
+ softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
+ softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;