Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
index ff5d1b54a4c793398ca49a18162c2f85f3d2d568..94d000a5accacf0a20110bd3704e16f64bacd5a3 100644 (file)
  */
 
 #include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 #include "sp_clear.h"
 #include "sp_context.h"
 #include "sp_flush.h"
-#include "sp_prim_setup.h"
 #include "sp_prim_vbuf.h"
 #include "sp_state.h"
 #include "sp_surface.h"
 #include "sp_tile_cache.h"
+#include "sp_tex_tile_cache.h"
 #include "sp_texture.h"
 #include "sp_winsys.h"
 #include "sp_query.h"
@@ -73,50 +73,42 @@ softpipe_unmap_transfers(struct softpipe_context *sp)
 {
    uint i;
 
-   for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
-      sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
-   sp_flush_tile_cache(sp, sp->zsbuf_cache);
-
    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
       sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
    }
+
    sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
 }
 
 
-static void softpipe_destroy( struct pipe_context *pipe )
+static void
+softpipe_destroy( struct pipe_context *pipe )
 {
    struct softpipe_context *softpipe = softpipe_context( pipe );
-   struct pipe_screen *screen = pipe->screen;
    uint i;
 
    if (softpipe->draw)
       draw_destroy( softpipe->draw );
 
-   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
-      softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
-      softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
-      softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
-      softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
-      softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
-      softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
-      softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
-      softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
-      softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
-      softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
-      softpipe->quad[i].output->destroy( softpipe->quad[i].output );
-   }
+      softpipe->quad.shade->destroy( softpipe->quad.shade );
+      softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+      softpipe->quad.blend->destroy( softpipe->quad.blend );
 
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
+      pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
+   }
    sp_destroy_tile_cache(softpipe->zsbuf_cache);
+   pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
 
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
-      sp_destroy_tile_cache(softpipe->tex_cache[i]);
+   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+      sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
+      pipe_texture_reference(&softpipe->texture[i], NULL);
+   }
 
    for (i = 0; i < Elements(softpipe->constants); i++) {
       if (softpipe->constants[i].buffer) {
-         pipe_buffer_reference(screen, &softpipe->constants[i].buffer, NULL);
+         pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
       }
    }
 
@@ -124,10 +116,51 @@ static void softpipe_destroy( struct pipe_context *pipe )
 }
 
 
+/**
+ * if (the texture is being used as a framebuffer surface)
+ *    return PIPE_REFERENCED_FOR_WRITE
+ * else if (the texture is a bound texture source)
+ *    return PIPE_REFERENCED_FOR_READ  XXX not done yet
+ * else
+ *    return PIPE_UNREFERENCED
+ */
+static unsigned int
+softpipe_is_texture_referenced( struct pipe_context *pipe,
+                               struct pipe_texture *texture,
+                               unsigned face, unsigned level)
+{
+   struct softpipe_context *softpipe = softpipe_context( pipe );
+   unsigned i;
+
+   if (softpipe->dirty_render_cache) {
+      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
+         if (softpipe->framebuffer.cbufs[i] && 
+             softpipe->framebuffer.cbufs[i]->texture == texture) {
+            return PIPE_REFERENCED_FOR_WRITE;
+         }
+      }
+      if (softpipe->framebuffer.zsbuf && 
+          softpipe->framebuffer.zsbuf->texture == texture) {
+         return PIPE_REFERENCED_FOR_WRITE;
+      }
+   }
+   
+   /* FIXME: we also need to do the same for the texture cache */
+   
+   return PIPE_UNREFERENCED;
+}
+
+
+static unsigned int
+softpipe_is_buffer_referenced( struct pipe_context *pipe,
+                              struct pipe_buffer *buf)
+{
+   return PIPE_UNREFERENCED;
+}
+
+
 struct pipe_context *
-softpipe_create( struct pipe_screen *screen,
-                 struct pipe_winsys *pipe_winsys,
-                 void *unused )
+softpipe_create( struct pipe_screen *screen )
 {
    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
    uint i;
@@ -142,7 +175,7 @@ softpipe_create( struct pipe_screen *screen,
 
    softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
 
-   softpipe->pipe.winsys = pipe_winsys;
+   softpipe->pipe.winsys = screen->winsys;
    softpipe->pipe.screen = screen;
    softpipe->pipe.destroy = softpipe_destroy;
 
@@ -192,8 +225,10 @@ softpipe_create( struct pipe_screen *screen,
    softpipe->pipe.clear = softpipe_clear;
    softpipe->pipe.flush = softpipe_flush;
 
+   softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
+   softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
+
    softpipe_init_query_funcs( softpipe );
-   softpipe_init_texture_funcs( softpipe );
 
    /*
     * Alloc caches for accessing drawing surfaces and textures.
@@ -204,41 +239,14 @@ softpipe_create( struct pipe_screen *screen,
    softpipe->zsbuf_cache = sp_create_tile_cache( screen );
 
    for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
-      softpipe->tex_cache[i] = sp_create_tile_cache( screen );
+      softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
 
 
    /* setup quad rendering stages */
-   for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
-      softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
-      softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
-      softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
-      softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
-      softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
-      softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
-      softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
-      softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
-      softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
-      softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
-      softpipe->quad[i].output = sp_quad_output_stage(softpipe);
-   }
+      softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+      softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+      softpipe->quad.blend = sp_quad_blend_stage(softpipe);
 
-   /* vertex shader samplers */
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
-      softpipe->tgsi.vert_samplers[i].unit = i;
-      softpipe->tgsi.vert_samplers[i].sp = softpipe;
-      softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
-      softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
-   }
-
-   /* fragment shader samplers */
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
-      softpipe->tgsi.frag_samplers[i].unit = i;
-      softpipe->tgsi.frag_samplers[i].sp = softpipe;
-      softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
-      softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
-   }
 
    /*
     * Create drawing context and plug our rendering stage into it.
@@ -252,30 +260,28 @@ softpipe_create( struct pipe_screen *screen,
                          (struct tgsi_sampler **)
                             softpipe->tgsi.vert_samplers_list);
 
-   softpipe->setup = sp_draw_render_stage(softpipe);
-   if (!softpipe->setup)
-      goto fail;
-
    if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
       softpipe->no_rast = TRUE;
 
-   if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
-      /* Deprecated path -- vbuf is the intended interface to the draw module:
-       */
-      draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
-   }
-   else {
-      sp_init_vbuf(softpipe);
-   }
+   softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
+   if (!softpipe->vbuf_backend)
+      goto fail;
+
+   softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
+   if (!softpipe->vbuf)
+      goto fail;
+
+   draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
+   draw_set_render(softpipe->draw, softpipe->vbuf_backend);
+
+
 
    /* plug in AA line/point stages */
    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
 
-#if USE_DRAW_STAGE_PSTIPPLE
    /* Do polygon stipple w/ texture map + frag prog? */
    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
-#endif
 
    sp_init_surface_functions(softpipe);