struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
/** TGSI exec things */
struct {
struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
+ struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
} tgsi;
struct tgsi_exec_machine *fs_machine;