#include "sp_quad_pipe.h"
+/** Do polygon stipple in the driver here, or in the draw module? */
+#define DO_PSTIPPLE_IN_DRAW_MODULE 1
+
+
struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_buffer *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
+ unsigned num_vertex_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
struct quad_stage *shade;
struct quad_stage *depth_test;
struct quad_stage *blend;
+ struct quad_stage *pstipple;
struct quad_stage *first; /**< points to one of the above stages */
} quad;