struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;
+struct sp_velems_state;
struct softpipe_context {
struct sp_fragment_shader *fs;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
+ struct sp_velems_state *velems;
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_textures;
unsigned num_vertex_samplers;
unsigned num_vertex_textures;
- unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */