#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "sp_query.h"
#include "sp_state.h"
+#include "sp_buffer.h"
#include "draw/draw_context.h"
-static void
-softpipe_map_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i, vssize, gssize;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- }
-
- if (sp->constants[PIPE_SHADER_VERTEX].buffer)
- vssize = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
- else
- vssize = 0;
-
- if (sp->constants[PIPE_SHADER_GEOMETRY].buffer)
- gssize = sp->constants[PIPE_SHADER_GEOMETRY].buffer->size;
- else
- gssize = 0;
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
- sp->mapped_constants[PIPE_SHADER_VERTEX],
- vssize);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY],
- gssize);
-}
-
-
-static void
-softpipe_unmap_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
-
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(sp->draw);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- ws->buffer_unmap(ws, sp->constants[i].buffer);
- sp->mapped_constants[i] = NULL;
- }
-}
/**
}
softpipe_map_transfers(sp);
- softpipe_map_constant_buffers(sp);
/* Map vertex buffers */
for (i = 0; i < sp->num_vertex_buffers; i++) {
- void *buf;
-
- buf = pipe_buffer_map(pipe->screen,
- sp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *buf = softpipe_buffer(sp->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
- void *mapped_indexes;
-
- mapped_indexes = pipe_buffer_map(pipe->screen,
- indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *mapped_indexes = softpipe_buffer(indexBuffer)->data;
draw_set_mapped_element_buffer_range(draw,
indexSize,
minIndex,
/* unmap vertex/index buffers - will cause draw module to flush */
for (i = 0; i < sp->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
- pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
}
if (indexBuffer) {
draw_set_mapped_element_buffer(draw, 0, NULL);
- pipe_buffer_unmap(pipe->screen, indexBuffer);
}
- /* Note: leave drawing surfaces mapped */
- softpipe_unmap_constant_buffers(sp);
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
+ /* Note: leave drawing surfaces mapped */
sp->dirty_render_cache = TRUE;
}