#include "pipe/p_defines.h"
#include "pipe/p_context.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "sp_context.h"
#include "sp_query.h"
#include "sp_state.h"
+#include "sp_texture.h"
#include "draw/draw_context.h"
-static void
-softpipe_map_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i, vssize, gssize;
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i] && sp->constants[i]->size)
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i],
- PIPE_BUFFER_USAGE_CPU_READ);
- }
-
- if (sp->constants[PIPE_SHADER_VERTEX])
- vssize = sp->constants[PIPE_SHADER_VERTEX]->size;
- else
- vssize = 0;
-
- if (sp->constants[PIPE_SHADER_GEOMETRY])
- gssize = sp->constants[PIPE_SHADER_GEOMETRY]->size;
- else
- gssize = 0;
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX,
- sp->mapped_constants[PIPE_SHADER_VERTEX],
- vssize);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY,
- sp->mapped_constants[PIPE_SHADER_GEOMETRY],
- gssize);
-}
-
-
-static void
-softpipe_unmap_constant_buffers(struct softpipe_context *sp)
-{
- struct pipe_winsys *ws = sp->pipe.winsys;
- uint i;
- /* really need to flush all prims since the vert/frag shaders const buffers
- * are going away now.
- */
- draw_flush(sp->draw);
-
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_VERTEX, NULL, 0);
- draw_set_mapped_constant_buffer(sp->draw, PIPE_SHADER_GEOMETRY, NULL, 0);
-
- for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i] && sp->constants[i]->size)
- ws->buffer_unmap(ws, sp->constants[i]);
- sp->mapped_constants[i] = NULL;
- }
-}
/**
*/
static void
softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
+ int indexBias,
unsigned minIndex,
unsigned maxIndex,
unsigned mode,
NULL,
0,
0,
+ 0,
0xffffffff,
mode,
start,
void
softpipe_draw_range_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
+ int indexBias,
unsigned min_index,
unsigned max_index,
unsigned mode, unsigned start, unsigned count)
softpipe_draw_range_elements_instanced(pipe,
indexBuffer,
indexSize,
+ indexBias,
min_index,
max_index,
mode,
void
softpipe_draw_elements(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
+ struct pipe_resource *indexBuffer,
+ unsigned indexSize, int indexBias,
unsigned mode, unsigned start, unsigned count)
{
softpipe_draw_range_elements_instanced(pipe,
indexBuffer,
indexSize,
+ indexBias,
0,
0xffffffff,
mode,
NULL,
0,
0,
+ 0,
0xffffffff,
mode,
start,
void
softpipe_draw_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
+ int indexBias,
unsigned mode,
unsigned start,
unsigned count,
softpipe_draw_range_elements_instanced(pipe,
indexBuffer,
indexSize,
+ indexBias,
0,
0xffffffff,
mode,
static void
softpipe_draw_range_elements_instanced(struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
+ struct pipe_resource *indexBuffer,
unsigned indexSize,
+ int indexBias,
unsigned minIndex,
unsigned maxIndex,
unsigned mode,
}
softpipe_map_transfers(sp);
- softpipe_map_constant_buffers(sp);
/* Map vertex buffers */
for (i = 0; i < sp->num_vertex_buffers; i++) {
- void *buf;
-
- buf = pipe_buffer_map(pipe->screen,
- sp->vertex_buffer[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *buf = softpipe_resource(sp->vertex_buffer[i].buffer)->data;
draw_set_mapped_vertex_buffer(draw, i, buf);
}
/* Map index buffer, if present */
if (indexBuffer) {
- void *mapped_indexes;
-
- mapped_indexes = pipe_buffer_map(pipe->screen,
- indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
+ void *mapped_indexes = softpipe_resource(indexBuffer)->data;
draw_set_mapped_element_buffer_range(draw,
indexSize,
+ indexBias,
minIndex,
maxIndex,
mapped_indexes);
} else {
/* no index/element buffer */
draw_set_mapped_element_buffer_range(draw,
- 0,
+ 0, 0,
start,
start + count - 1,
NULL);
/* unmap vertex/index buffers - will cause draw module to flush */
for (i = 0; i < sp->num_vertex_buffers; i++) {
draw_set_mapped_vertex_buffer(draw, i, NULL);
- pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
}
if (indexBuffer) {
- draw_set_mapped_element_buffer(draw, 0, NULL);
- pipe_buffer_unmap(pipe->screen, indexBuffer);
+ draw_set_mapped_element_buffer(draw, 0, 0, NULL);
}
- /* Note: leave drawing surfaces mapped */
- softpipe_unmap_constant_buffers(sp);
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
+ /* Note: leave drawing surfaces mapped */
sp->dirty_render_cache = TRUE;
}