- const struct sp_fragment_shader *fs = qs->softpipe->fs;
- boolean interp_depth = !fs->info.writes_z;
- boolean shader_stencil_ref = fs->info.writes_stencil;
+ const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info;
+ boolean interp_depth = !fsInfo->writes_z;
+ boolean shader_stencil_ref = fsInfo->writes_stencil;