/**************************************************************************
- *
+ *
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
+#include "util/u_video.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
+#include "vl/vl_mpeg12_context.h"
#include "state_tracker/sw_winsys.h"
#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_context.h"
-#include "sp_video_context.h"
#include "sp_fence.h"
#include "sp_public.h"
return 0;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
- case PIPE_CAP_INSTANCED_DRAWING:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+ case PIPE_CAP_ARRAY_TEXTURES:
return 1;
default:
return 0;
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned bind,
- unsigned geom_flags )
+ unsigned bind)
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
const struct util_format_description *format_desc;
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
+ target == PIPE_TEXTURE_1D_ARRAY ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
winsys->displaytarget_display(winsys, texture->dt, context_private);
}
+static struct pipe_video_context *
+sp_video_create(struct pipe_screen *screen, enum pipe_video_profile profile,
+ enum pipe_video_chroma_format chroma_format,
+ unsigned width, unsigned height, void *priv)
+{
+ struct pipe_context *pipe;
+
+ assert(screen);
+ assert(width && height);
+
+ pipe = screen->context_create(screen, NULL);
+ if (!pipe)
+ return NULL;
+
+ /* TODO: Use slice buffering for softpipe when implemented, no advantage to buffering an entire picture with softpipe */
+ switch (u_reduce_video_profile(profile)) {
+ case PIPE_VIDEO_CODEC_MPEG12:
+ return vl_create_mpeg12_context(pipe, profile,
+ chroma_format,
+ width, height,
+ true,
+ PIPE_FORMAT_XYUV);
+ default:
+ return NULL;
+ }
+}
+
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no softpipe_screen).