#include "util/u_format_s3tc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "draw/draw_context.h"
#include "state_tracker/sw_winsys.h"
#include "tgsi/tgsi_exec.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_context.h"
+#include "sp_video_context.h"
#include "sp_fence.h"
#include "sp_public.h"
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+#ifdef HAVE_LLVM
+ /* Softpipe doesn't yet know how to tell draw/llvm about textures */
+ return 0;
+#else
return PIPE_MAX_VERTEX_SAMPLERS;
+#endif
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SP_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return SP_MAX_TEXTURE_2D_LEVELS;
- case PIPE_CAP_TGSI_CONT_SUPPORTED:
- return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
- case PIPE_CAP_MAX_CONST_BUFFERS:
- return PIPE_MAX_CONSTANT_BUFFERS;
- case PIPE_CAP_MAX_CONST_BUFFER_SIZE:
- return 4096 * 4 * sizeof(float);
case PIPE_CAP_INDEP_BLEND_ENABLE:
return 1;
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
-
- case PIPE_CAP_MAX_VS_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
- case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS:
- /* There is no limit in number of instructions beyond available memory */
- return 32768;
- case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
- case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH:
- return TGSI_EXEC_MAX_NESTING;
- case PIPE_CAP_MAX_VS_INPUTS:
- case PIPE_CAP_MAX_FS_INPUTS:
- return TGSI_EXEC_MAX_INPUT_ATTRIBS;
- case PIPE_CAP_MAX_FS_CONSTS:
- case PIPE_CAP_MAX_VS_CONSTS:
- return TGSI_EXEC_MAX_CONST_BUFFER;
- case PIPE_CAP_MAX_VS_TEMPS:
- case PIPE_CAP_MAX_FS_TEMPS:
- return TGSI_EXEC_NUM_TEMPS;
- case PIPE_CAP_MAX_VS_ADDRS:
- case PIPE_CAP_MAX_FS_ADDRS:
- return TGSI_EXEC_NUM_ADDRS;
- case PIPE_CAP_MAX_VS_PREDS:
- case PIPE_CAP_MAX_FS_PREDS:
- return TGSI_EXEC_NUM_PREDS;
-
+ case PIPE_CAP_STREAM_OUTPUT:
+ return 1;
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return 1;
+ case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
+ return 0;
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return 1;
default:
return 0;
}
}
+static int
+softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+{
+ switch(shader)
+ {
+ case PIPE_SHADER_FRAGMENT:
+ return tgsi_exec_get_shader_param(param);
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_GEOMETRY:
+ return draw_get_shader_param(shader, param);
+ default:
+ return 0;
+ }
+}
static float
softpipe_get_paramf(struct pipe_screen *screen, enum pipe_cap param)
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
if (format_desc->block.width != 1 ||
format_desc->block.height != 1)
return FALSE;
-
- /*
- * TODO: Unfortunately we cannot render into anything more than 32 bits
- * because we encode color clear values into a 32bit word.
- */
- if (format_desc->block.bits > 32)
- return FALSE;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
screen->base.get_name = softpipe_get_name;
screen->base.get_vendor = softpipe_get_vendor;
screen->base.get_param = softpipe_get_param;
+ screen->base.get_shader_param = softpipe_get_shader_param;
screen->base.get_paramf = softpipe_get_paramf;
screen->base.is_format_supported = softpipe_is_format_supported;
screen->base.context_create = softpipe_create_context;
screen->base.flush_frontbuffer = softpipe_flush_frontbuffer;
+ screen->base.video_context_create = sp_video_create;
util_format_s3tc_init();