meson: use gnu_symbol_visibility argument
[mesa.git] / src / gallium / drivers / softpipe / sp_state_sampler.c
index 93ae9178928f811a36e953a3caa3ee7576d41cd5..2755f26bea294f838eb6524dd64de92efb6bdbef 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -31,6 +31,7 @@
 
 #include "util/u_memory.h"
 #include "util/u_inlines.h"
+#include "util/format/u_format.h"
 
 #include "draw/draw_context.h"
 
 #include "sp_texture.h"
 #include "sp_tex_sample.h"
 #include "sp_tex_tile_cache.h"
+#include "sp_screen.h"
+#include "frontend/sw_winsys.h"
 
 
-struct sp_sampler {
-   struct pipe_sampler_state base;
-   struct sp_sampler_variant *variants;
-   struct sp_sampler_variant *current;
-};
-
-static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
-{
-   return (struct sp_sampler *)sampler;
-}
-
-
-static void *
-softpipe_create_sampler_state(struct pipe_context *pipe,
-                              const struct pipe_sampler_state *sampler)
-{
-   struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
-
-   sp_sampler->base = *sampler;
-   sp_sampler->variants = NULL;
-
-   return (void *)sp_sampler;
-}
-
-
+/**
+ * Bind a range [start, start+num-1] of samplers for a shader stage.
+ */
 static void
 softpipe_bind_sampler_states(struct pipe_context *pipe,
-                             unsigned shader, unsigned num, void **sampler)
+                             enum pipe_shader_type shader,
+                             unsigned start,
+                             unsigned num,
+                             void **samplers)
 {
    struct softpipe_context *softpipe = softpipe_context(pipe);
    unsigned i;
 
    assert(shader < PIPE_SHADER_TYPES);
-   assert(num <= PIPE_MAX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num == softpipe->num_samplers[shader] &&
-       !memcmp(softpipe->samplers[shader], sampler, num * sizeof(void *)))
-      return;
+   assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader]));
 
    draw_flush(softpipe->draw);
 
-   for (i = 0; i < num; ++i)
-      softpipe->samplers[shader][i] = sampler[i];
-   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
-      softpipe->samplers[shader][i] = NULL;
+   /* set the new samplers */
+   for (i = 0; i < num; i++) {
+      softpipe->samplers[shader][start + i] = samplers[i];
+   }
 
-   softpipe->num_samplers[shader] = num;
+   /* find highest non-null samplers[] entry */
+   {
+      unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
+      while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
+         j--;
+      softpipe->num_samplers[shader] = j;
+   }
 
-   if (shader == PIPE_SHADER_VERTEX) {
+   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
       draw_set_samplers(softpipe->draw,
-                        softpipe->samplers[PIPE_SHADER_VERTEX],
-                        softpipe->num_samplers[PIPE_SHADER_VERTEX]);
+                        shader,
+                        softpipe->samplers[shader],
+                        softpipe->num_samplers[shader]);
    }
 
    softpipe->dirty |= SP_NEW_SAMPLER;
 }
 
 
-
-static void
-softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
-                                      unsigned num, void **samplers)
-{
-   softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num, samplers);
-}
-
-
-static void
-softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
-                                    unsigned num,
-                                    void **samplers)
-{
-   softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num, samplers);
-}
-
-
-static void
-softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
-                                      unsigned num,
-                                      void **samplers)
-{
-   softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num, samplers);
-}
-
-
-static struct pipe_sampler_view *
-softpipe_create_sampler_view(struct pipe_context *pipe,
-                             struct pipe_resource *resource,
-                             const struct pipe_sampler_view *templ)
-{
-   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
-
-   if (view) {
-      *view = *templ;
-      view->reference.count = 1;
-      view->texture = NULL;
-      pipe_resource_reference(&view->texture, resource);
-      view->context = pipe;
-   }
-
-   return view;
-}
-
-
 static void
 softpipe_sampler_view_destroy(struct pipe_context *pipe,
                               struct pipe_sampler_view *view)
@@ -155,38 +95,60 @@ softpipe_sampler_view_destroy(struct pipe_context *pipe,
 }
 
 
-static void
+void
 softpipe_set_sampler_views(struct pipe_context *pipe,
-                           unsigned shader,
+                           enum pipe_shader_type shader,
+                           unsigned start,
                            unsigned num,
                            struct pipe_sampler_view **views)
 {
    struct softpipe_context *softpipe = softpipe_context(pipe);
    uint i;
 
-   assert(num <= PIPE_MAX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num == softpipe->num_sampler_views[shader] &&
-       !memcmp(softpipe->sampler_views[shader], views,
-               num * sizeof(struct pipe_sampler_view *)))
-      return;
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));
 
    draw_flush(softpipe->draw);
 
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
-
-      pipe_sampler_view_reference(&softpipe->sampler_views[shader][i], view);
-      sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][i], view);
+   /* set the new sampler views */
+   for (i = 0; i < num; i++) {
+      struct sp_sampler_view *sp_sviewsrc;
+      struct sp_sampler_view *sp_sviewdst =
+         &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
+      struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
+      pipe_sampler_view_reference(pview, views[i]);
+      sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
+                                         views[i]);
+      /*
+       * We don't really have variants, however some bits are different per shader,
+       * so just copy?
+       */
+      sp_sviewsrc = (struct sp_sampler_view *)*pview;
+      if (sp_sviewsrc) {
+         memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
+         sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
+         sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader);
+         sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
+      }
+      else {
+         memset(sp_sviewdst, 0,  sizeof(*sp_sviewsrc));
+      }
    }
 
-   softpipe->num_sampler_views[shader] = num;
 
-   if (shader == PIPE_SHADER_VERTEX) {
+   /* find highest non-null sampler_views[] entry */
+   {
+      unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
+      while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
+         j--;
+      softpipe->num_sampler_views[shader] = j;
+   }
+
+   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
       draw_set_sampler_views(softpipe->draw,
-                             softpipe->sampler_views[PIPE_SHADER_VERTEX],
-                             softpipe->num_sampler_views[PIPE_SHADER_VERTEX]);
+                             shader,
+                             softpipe->sampler_views[shader],
+                             softpipe->num_sampler_views[shader]);
    }
 
    softpipe->dirty |= SP_NEW_TEXTURE;
@@ -194,155 +156,163 @@ softpipe_set_sampler_views(struct pipe_context *pipe,
 
 
 static void
-softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view **views)
-{
-   softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num, views);
-}
-
-
-static void
-softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
-                                  unsigned num,
-                                  struct pipe_sampler_view **views)
+softpipe_delete_sampler_state(struct pipe_context *pipe,
+                              void *sampler)
 {
-   softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num, views);
+   FREE( sampler );
 }
 
 
 static void
-softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view **views)
+prepare_shader_sampling(
+   struct softpipe_context *sp,
+   unsigned num,
+   struct pipe_sampler_view **views,
+   enum pipe_shader_type shader_type,
+   struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
 {
-   softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num, views);
-}
-
 
-/**
- * Find/create an sp_sampler_variant object for sampling the given texture,
- * sampler and tex unit.
- *
- * Note that the tex unit is significant.  We can't re-use a sampler
- * variant for multiple texture units because the sampler variant contains
- * the texture object pointer.  If the texture object pointer were stored
- * somewhere outside the sampler variant, we could re-use samplers for
- * multiple texture units.
- */
-static struct sp_sampler_variant *
-get_sampler_variant( unsigned unit,
-                     struct sp_sampler *sampler,
-                     struct pipe_sampler_view *view,
-                     unsigned processor )
-{
-   struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
-   struct sp_sampler_variant *v = NULL;
-   union sp_sampler_key key;
-
-   /* if this fails, widen the key.unit field and update this assertion */
-   assert(PIPE_MAX_SAMPLERS <= 16);
-
-   key.bits.target = sp_texture->base.target;
-   key.bits.is_pot = sp_texture->pot;
-   key.bits.processor = processor;
-   key.bits.unit = unit;
-   key.bits.swizzle_r = view->swizzle_r;
-   key.bits.swizzle_g = view->swizzle_g;
-   key.bits.swizzle_b = view->swizzle_b;
-   key.bits.swizzle_a = view->swizzle_a;
-   key.bits.pad = 0;
-
-   if (sampler->current && 
-       key.value == sampler->current->key.value) {
-      v = sampler->current;
-   }
+   unsigned i;
+   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
+   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
+   uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+   const void *addr;
 
-   if (v == NULL) {
-      for (v = sampler->variants; v; v = v->next)
-         if (v->key.value == key.value)
-            break;
+   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+   if (!num)
+      return;
 
-      if (v == NULL) {
-         v = sp_create_sampler_variant( &sampler->base, key );
-         v->next = sampler->variants;
-         sampler->variants = v;
+   for (i = 0; i < num; i++) {
+      struct pipe_sampler_view *view = views[i];
+
+      if (view) {
+         struct pipe_resource *tex = view->texture;
+         struct softpipe_resource *sp_tex = softpipe_resource(tex);
+         unsigned width0 = tex->width0;
+         unsigned num_layers = tex->depth0;
+         unsigned first_level = 0;
+         unsigned last_level = 0;
+
+         /* We're referencing the texture's internal data, so save a
+          * reference to it.
+          */
+         pipe_resource_reference(&mapped_tex[i], tex);
+
+         if (!sp_tex->dt) {
+            /* regular texture - setup array of mipmap level offsets */
+            ASSERTED struct pipe_resource *res = view->texture;
+            int j;
+
+            if (view->target != PIPE_BUFFER) {
+               first_level = view->u.tex.first_level;
+               last_level = view->u.tex.last_level;
+               assert(first_level <= last_level);
+               assert(last_level <= res->last_level);
+               addr = sp_tex->data;
+
+               for (j = first_level; j <= last_level; j++) {
+                  mip_offsets[j] = sp_tex->level_offset[j];
+                  row_stride[j] = sp_tex->stride[j];
+                  img_stride[j] = sp_tex->img_stride[j];
+               }
+               if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
+                   tex->target == PIPE_TEXTURE_2D_ARRAY ||
+                   tex->target == PIPE_TEXTURE_CUBE ||
+                   tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
+                  num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+                  for (j = first_level; j <= last_level; j++) {
+                     mip_offsets[j] += view->u.tex.first_layer *
+                                       sp_tex->img_stride[j];
+                  }
+                  if (view->target == PIPE_TEXTURE_CUBE ||
+                      view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+                     assert(num_layers % 6 == 0);
+                  }
+                  assert(view->u.tex.first_layer <= view->u.tex.last_layer);
+                  assert(view->u.tex.last_layer < res->array_size);
+               }
+            }
+            else {
+               unsigned view_blocksize = util_format_get_blocksize(view->format);
+               addr = sp_tex->data;
+               /* probably don't really need to fill that out */
+               mip_offsets[0] = 0;
+               row_stride[0] = 0;
+               img_stride[0] = 0;
+
+               /* everything specified in number of elements here. */
+               width0 = view->u.buf.size / view_blocksize;
+               addr = (uint8_t *)addr + view->u.buf.offset;
+               assert(view->u.buf.offset + view->u.buf.size <= res->width0);
+            }
+         }
+         else {
+            /* display target texture/surface */
+            /*
+             * XXX: Where should this be unmapped?
+             */
+            struct softpipe_screen *screen = softpipe_screen(tex->screen);
+            struct sw_winsys *winsys = screen->winsys;
+            addr = winsys->displaytarget_map(winsys, sp_tex->dt,
+                                             PIPE_TRANSFER_READ);
+            row_stride[0] = sp_tex->stride[0];
+            img_stride[0] = sp_tex->img_stride[0];
+            mip_offsets[0] = 0;
+            assert(addr);
+         }
+         draw_set_mapped_texture(sp->draw,
+                                 shader_type,
+                                 i,
+                                 width0, tex->height0, num_layers,
+                                 first_level, last_level, 0, 0,
+                                 addr,
+                                 row_stride, img_stride, mip_offsets);
       }
    }
-   
-   sampler->current = v;
-   return v;
 }
 
 
 /**
- * Reset the sampler variants for a shader stage (vert, frag, geom).
+ * Called during state validation when SP_NEW_TEXTURE is set.
  */
-static void
-reset_sampler_variants(struct softpipe_context *softpipe,
-                       unsigned shader,
-                       unsigned tgsi_shader,
-                       int max_sampler)
+void
+softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
+                                 unsigned num,
+                                 struct pipe_sampler_view **views)
 {
-   int i;
-
-   for (i = 0; i <= max_sampler; i++) {
-      if (softpipe->samplers[shader][i]) {
-         softpipe->tgsi.samplers_list[shader][i] = 
-            get_sampler_variant(i,
-                                sp_sampler(softpipe->samplers[shader][i]),
-                                softpipe->sampler_views[shader][i],
-                                tgsi_shader);
-
-         sp_sampler_variant_bind_view(softpipe->tgsi.samplers_list[shader][i],
-                                      softpipe->tex_cache[shader][i],
-                                      softpipe->sampler_views[shader][i]);
-      }
-   }
+   prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
+                           sp->mapped_vs_tex);
 }
 
-
 void
-softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
+softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
 {
-   /* It's a bit hard to build these samplers ahead of time -- don't
-    * really know which samplers are going to be used for vertex and
-    * fragment programs.
-    */
-
-   /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
-   reset_sampler_variants(softpipe,
-                          PIPE_SHADER_VERTEX,
-                          TGSI_PROCESSOR_VERTEX,
-                          softpipe->vs->max_sampler);
-
-   reset_sampler_variants(softpipe,
-                          PIPE_SHADER_FRAGMENT,
-                          TGSI_PROCESSOR_FRAGMENT,
-                          softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
-
-   if (softpipe->gs) {
-      reset_sampler_variants(softpipe,
-                             PIPE_SHADER_GEOMETRY,
-                             TGSI_PROCESSOR_GEOMETRY,
-                             softpipe->gs->max_sampler);
+   unsigned i;
+   for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
+      pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
    }
 }
 
 
-static void
-softpipe_delete_sampler_state(struct pipe_context *pipe,
-                              void *sampler)
+/**
+ * Called during state validation when SP_NEW_TEXTURE is set.
+ */
+void
+softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
+                                   unsigned num,
+                                   struct pipe_sampler_view **views)
 {
-   struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
-   struct sp_sampler_variant *v, *tmp;
+   prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
+                           sp->mapped_gs_tex);
+}
 
-   for (v = sp_sampler->variants; v; v = tmp) {
-      tmp = v->next;
-      sp_sampler_variant_destroy(v);
+void
+softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
+{
+   unsigned i;
+   for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
+      pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
    }
-
-   FREE( sampler );
 }
 
 
@@ -350,16 +320,11 @@ void
 softpipe_init_sampler_funcs(struct pipe_context *pipe)
 {
    pipe->create_sampler_state = softpipe_create_sampler_state;
-   pipe->bind_fragment_sampler_states  = softpipe_bind_fragment_sampler_states;
-   pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
-   pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
+   pipe->bind_sampler_states = softpipe_bind_sampler_states;
    pipe->delete_sampler_state = softpipe_delete_sampler_state;
 
-   pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views;
-   pipe->set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
-   pipe->set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
-
    pipe->create_sampler_view = softpipe_create_sampler_view;
+   pipe->set_sampler_views = softpipe_set_sampler_views;
    pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
 }