#ifndef SP_TILE_CACHE_H
#define SP_TILE_CACHE_H
-#define TILE_CLEAR_OPTIMIZATION 1
-
#include "pipe/p_compiler.h"
struct softpipe_cached_tile
{
- union tile_address addr;
union {
float color[TILE_SIZE][TILE_SIZE][4];
uint color32[TILE_SIZE][TILE_SIZE];
struct pipe_transfer *transfer;
void *transfer_map;
- struct softpipe_cached_tile entries[NUM_ENTRIES];
+ union tile_address tile_addrs[NUM_ENTRIES];
+ struct softpipe_cached_tile *entries[NUM_ENTRIES];
uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
float clear_color[4]; /**< for color bufs */
- uint clear_val; /**< for z+stencil, or packed color clear value */
+ uint clear_val; /**< for z+stencil */
boolean depth_stencil; /**< Is the surface a depth/stencil format? */
- struct softpipe_cached_tile tile; /**< scratch tile for clears */
+ struct softpipe_cached_tile *tile; /**< scratch tile for clears */
+ union tile_address last_tile_addr;
struct softpipe_cached_tile *last_tile; /**< most recently retrieved tile */
};
{
union tile_address addr = tile_address( x, y );
- if (tc->last_tile->addr.value == addr.value)
+ if (tc->last_tile_addr.value == addr.value)
return tc->last_tile;
return sp_find_cached_tile( tc, addr );