#include "svga_context.h"
#include "svga_screen.h"
+#include "svga_surface.h"
#include "svga_resource_texture.h"
#include "svga_resource_buffer.h"
#include "svga_resource.h"
#include "svga_draw.h"
#include "svga_debug.h"
#include "svga_state.h"
+#include "svga_winsys.h"
+
+#define CONST0_UPLOAD_DEFAULT_SIZE 65536
+DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
+DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
+DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
+DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
+DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
+DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
static void svga_destroy( struct pipe_context *pipe )
{
struct svga_context *svga = svga_context( pipe );
- unsigned shader;
+ unsigned shader, i;
+
+ /* free any alternate rasterizer states used for point sprite */
+ for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
+ if (svga->rasterizer_no_cull[i]) {
+ pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
+ }
+ }
+
+ /* free polygon stipple state */
+ if (svga->polygon_stipple.sampler) {
+ pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
+ }
+ if (svga->polygon_stipple.sampler_view) {
+ pipe->sampler_view_destroy(pipe,
+ &svga->polygon_stipple.sampler_view->base);
+ }
+ pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
+
+ /* free HW constant buffers */
+ for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
+ pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
+ }
+
+ pipe->delete_blend_state(pipe, svga->noop_blend);
+
+ /* free query gb object */
+ if (svga->gb_query) {
+ pipe->destroy_query(pipe, NULL);
+ svga->gb_query = NULL;
+ }
+
+ util_blitter_destroy(svga->blitter);
svga_cleanup_framebuffer( svga );
svga_cleanup_tss_binding( svga );
- svga_hwtnl_destroy( svga->hwtnl );
-
svga_cleanup_vertex_state(svga);
- svga->swc->destroy(svga->swc);
-
svga_destroy_swtnl( svga );
+ svga_hwtnl_destroy( svga->hwtnl );
- u_upload_destroy( svga->upload_vb );
- u_upload_destroy( svga->upload_ib );
-
- util_bitmask_destroy( svga->vs_bm );
- util_bitmask_destroy( svga->fs_bm );
+ svga->swc->destroy(svga->swc);
- for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
- pipe_resource_reference( &svga->curr.cb[shader], NULL );
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
+ u_upload_destroy(svga->const0_upload);
+
+ /* free user's constant buffers */
+ for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
+ for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
+ pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
+ }
+ }
FREE( svga );
}
-struct pipe_context *svga_context_create( struct pipe_screen *screen,
- void *priv )
+struct pipe_context *svga_context_create(struct pipe_screen *screen,
+ void *priv, unsigned flags)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_context *svga = NULL;
enum pipe_error ret;
svga = CALLOC_STRUCT(svga_context);
- if (svga == NULL)
- goto no_svga;
+ if (!svga)
+ goto cleanup;
+
+ LIST_INITHEAD(&svga->dirty_buffers);
- svga->pipe.winsys = screen->winsys;
svga->pipe.screen = screen;
svga->pipe.priv = priv;
svga->pipe.destroy = svga_destroy;
svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
- if(!svga->swc)
- goto no_swc;
+ if (!svga->swc)
+ goto cleanup;
svga_init_resource_functions(svga);
svga_init_blend_functions(svga);
svga_init_sampler_functions(svga);
svga_init_fs_functions(svga);
svga_init_vs_functions(svga);
+ svga_init_gs_functions(svga);
svga_init_vertex_functions(svga);
svga_init_constbuffer_functions(svga);
svga_init_query_functions(svga);
+ svga_init_surface_functions(svga);
+ svga_init_stream_output_functions(svga);
+ /* init misc state */
+ svga->curr.sample_mask = ~0;
/* debug */
- svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE);
- svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE);
- svga->debug.use_min_mipmap = debug_get_bool_option("SVGA_USE_MIN_MIPMAP", FALSE);
- svga->debug.disable_shader = debug_get_num_option("SVGA_DISABLE_SHADER", ~0);
+ svga->debug.no_swtnl = debug_get_option_no_swtnl();
+ svga->debug.force_swtnl = debug_get_option_force_swtnl();
+ svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
+ svga->debug.disable_shader = debug_get_option_disable_shader();
+ svga->debug.no_line_width = debug_get_option_no_line_width();
+ svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
- if (!svga_init_swtnl(svga))
- goto no_swtnl;
-
- svga->fs_bm = util_bitmask_create();
- if (svga->fs_bm == NULL)
- goto no_fs_bm;
-
- svga->vs_bm = util_bitmask_create();
- if (svga->vs_bm == NULL)
- goto no_vs_bm;
-
- svga->upload_ib = u_upload_create( &svga->pipe,
- 32 * 1024,
- 16,
- PIPE_BIND_INDEX_BUFFER );
- if (svga->upload_ib == NULL)
- goto no_upload_ib;
-
- svga->upload_vb = u_upload_create( &svga->pipe,
- 128 * 1024,
- 16,
- PIPE_BIND_VERTEX_BUFFER );
- if (svga->upload_vb == NULL)
- goto no_upload_vb;
-
- svga->hwtnl = svga_hwtnl_create( svga,
- svga->upload_ib,
- svga->swc );
+ if (!(svga->blend_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->ds_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->input_element_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->rast_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_object_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->sampler_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->shader_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->surface_view_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->stream_output_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ if (!(svga->query_id_bm = util_bitmask_create()))
+ goto cleanup;
+
+ svga->hwtnl = svga_hwtnl_create(svga);
if (svga->hwtnl == NULL)
- goto no_hwtnl;
+ goto cleanup;
+ if (!svga_init_swtnl(svga))
+ goto cleanup;
ret = svga_emit_initial_state( svga );
- if (ret)
- goto no_state;
-
+ if (ret != PIPE_OK)
+ goto cleanup;
+
+ svga->const0_upload = u_upload_create(&svga->pipe,
+ CONST0_UPLOAD_DEFAULT_SIZE,
+ CONST0_UPLOAD_ALIGNMENT,
+ PIPE_BIND_CONSTANT_BUFFER);
+ if (!svga->const0_upload)
+ goto cleanup;
+
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+ memset(&svga->state.hw_draw.num_sampler_views, 0,
+ sizeof(svga->state.hw_draw.num_sampler_views));
svga->state.hw_draw.num_views = 0;
- svga->dirty = ~0;
+ /* Initialize the shader pointers */
+ svga->state.hw_draw.vs = NULL;
+ svga->state.hw_draw.gs = NULL;
+ svga->state.hw_draw.fs = NULL;
+ memset(svga->state.hw_draw.constbuf, 0,
+ sizeof(svga->state.hw_draw.constbuf));
+ memset(svga->state.hw_draw.default_constbuf_size, 0,
+ sizeof(svga->state.hw_draw.default_constbuf_size));
+ memset(svga->state.hw_draw.enabled_constbufs, 0,
+ sizeof(svga->state.hw_draw.enabled_constbufs));
+
+ /* Create a no-operation blend state which we will bind whenever the
+ * requested blend state is impossible (e.g. due to having an integer
+ * render target attached).
+ *
+ * XXX: We will probably actually need 16 of these, one for each possible
+ * RGBA color mask (4 bits). Then, we would bind the one with a color mask
+ * matching the blend state it is replacing.
+ */
+ {
+ struct pipe_blend_state noop_tmpl = {0};
+ unsigned i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
+ // Set the color mask to all-ones. Later this may change.
+ noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
+ }
+ svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
+ }
- LIST_INITHEAD(&svga->dirty_buffers);
+ svga->dirty = ~0;
return &svga->pipe;
-no_state:
- svga_hwtnl_destroy( svga->hwtnl );
-no_hwtnl:
- u_upload_destroy( svga->upload_vb );
-no_upload_vb:
- u_upload_destroy( svga->upload_ib );
-no_upload_ib:
- util_bitmask_destroy( svga->vs_bm );
-no_vs_bm:
- util_bitmask_destroy( svga->fs_bm );
-no_fs_bm:
+cleanup:
svga_destroy_swtnl(svga);
-no_swtnl:
- svga->swc->destroy(svga->swc);
-no_swc:
+
+ if (svga->const0_upload)
+ u_upload_destroy(svga->const0_upload);
+ if (svga->hwtnl)
+ svga_hwtnl_destroy(svga->hwtnl);
+ if (svga->swc)
+ svga->swc->destroy(svga->swc);
+ util_bitmask_destroy(svga->blend_object_id_bm);
+ util_bitmask_destroy(svga->ds_object_id_bm);
+ util_bitmask_destroy(svga->input_element_object_id_bm);
+ util_bitmask_destroy(svga->rast_object_id_bm);
+ util_bitmask_destroy(svga->sampler_object_id_bm);
+ util_bitmask_destroy(svga->sampler_view_id_bm);
+ util_bitmask_destroy(svga->shader_id_bm);
+ util_bitmask_destroy(svga->surface_view_id_bm);
+ util_bitmask_destroy(svga->stream_output_id_bm);
+ util_bitmask_destroy(svga->query_id_bm);
FREE(svga);
-no_svga:
return NULL;
}
struct pipe_fence_handle **pfence )
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
+ struct pipe_fence_handle *fence = NULL;
svga->curr.nr_fbs = 0;
- /* Unmap upload manager buffers:
- */
- u_upload_flush(svga->upload_vb);
- u_upload_flush(svga->upload_ib);
-
- /* Flush screen, to ensure that texture dma uploads are processed
+ /* Ensure that texture dma uploads are processed
* before submitting commands.
*/
- svga_screen_flush(svgascreen, NULL);
-
svga_context_flush_buffers(svga);
/* Flush pending commands to hardware:
*/
- svga->swc->flush(svga->swc, pfence);
+ svga->swc->flush(svga->swc, &fence);
+
+ svga->hud.num_flushes++;
+
+ svga_screen_cache_flush(svgascreen, fence);
+
+ /* To force the re-emission of rendertargets and texture sampler bindings on
+ * the next command buffer.
+ */
+ svga->rebind.flags.rendertargets = TRUE;
+ svga->rebind.flags.texture_samplers = TRUE;
+
+ if (svga_have_gb_objects(svga)) {
+
+ svga->rebind.flags.constbufs = TRUE;
+ svga->rebind.flags.vs = TRUE;
+ svga->rebind.flags.fs = TRUE;
+ svga->rebind.flags.gs = TRUE;
+
+ if (svga_need_to_rebind_resources(svga)) {
+ svga->rebind.flags.query = TRUE;
+ }
+ }
if (SVGA_DEBUG & DEBUG_SYNC) {
- if (pfence && *pfence)
- svga->pipe.screen->fence_finish( svga->pipe.screen, *pfence, 0);
+ if (fence)
+ svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
+ PIPE_TIMEOUT_INFINITE);
}
+
+ if (pfence)
+ svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
+
+ svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
+}
+
+
+/**
+ * Flush pending commands and wait for completion with a fence.
+ */
+void
+svga_context_finish(struct svga_context *svga)
+{
+ struct pipe_screen *screen = svga->pipe.screen;
+ struct pipe_fence_handle *fence = NULL;
+
+ svga_context_flush(svga, &fence);
+ svga->pipe.screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, &fence, NULL);
}
+/**
+ * Emit pending drawing commands to the command buffer.
+ * If the command buffer overflows, we flush it and retry.
+ * \sa svga_hwtnl_flush()
+ */
void svga_hwtnl_flush_retry( struct svga_context *svga )
{
enum pipe_error ret = PIPE_OK;
ret = svga_hwtnl_flush( svga->hwtnl );
}
- assert(ret == 0);
+ assert(ret == PIPE_OK);
}
+
+/**
+ * Flush the primitive queue if this buffer is referred.
+ *
+ * Otherwise DMA commands on the referred buffer will be emitted too late.
+ */
+void svga_hwtnl_flush_buffer( struct svga_context *svga,
+ struct pipe_resource *buffer )
+{
+ if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
+ svga_hwtnl_flush_retry(svga);
+ }
+}
+
+
+/* Emit all operations pending on host surfaces.
+ */
+void svga_surfaces_flush(struct svga_context *svga)
+{
+ struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
+ unsigned i;
+
+ /* Emit buffered drawing commands.
+ */
+ svga_hwtnl_flush_retry( svga );
+
+ /* Emit back-copy from render target view to texture.
+ */
+ for (i = 0; i < svgascreen->max_color_buffers; i++) {
+ if (svga->curr.framebuffer.cbufs[i])
+ svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
+ }
+
+ if (svga->curr.framebuffer.zsbuf)
+ svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
+
+}
+
+
+struct svga_winsys_context *
+svga_winsys_context( struct pipe_context *pipe )
+{
+ return svga_context( pipe )->swc;
+}