struct pipe_fence_handle **pfence )
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
+ struct pipe_fence_handle *fence = NULL;
svga->curr.nr_fbs = 0;
u_upload_flush(svga->upload_vb);
u_upload_flush(svga->upload_ib);
- /* Flush screen, to ensure that texture dma uploads are processed
+ /* Ensure that texture dma uploads are processed
* before submitting commands.
*/
- svga_screen_flush(svgascreen, NULL);
-
svga_context_flush_buffers(svga);
/* Flush pending commands to hardware:
*/
- svga->swc->flush(svga->swc, pfence);
+ svga->swc->flush(svga->swc, &fence);
+
+ svga_screen_cache_flush(svgascreen, fence);
+
+ /* To force the reemission of rendertargets and texture bindings at
+ * the beginning of every command buffer.
+ */
+ svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
if (SVGA_DEBUG & DEBUG_SYNC) {
- if (pfence && *pfence)
- svga->pipe.screen->fence_finish( svga->pipe.screen, *pfence, 0);
+ if (fence)
+ svga->pipe.screen->fence_finish( svga->pipe.screen, fence, 0);
}
+
+ if(pfence)
+ *pfence = fence;
+ else
+ svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
}
assert(ret == 0);
}
+struct svga_winsys_context *
+svga_winsys_context( struct pipe_context *pipe )
+{
+ return svga_context( pipe )->swc;
+}