struct svga_velems_state {
unsigned count;
- struct pipe_vertex_element velem[];
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
/* Use to calculate differences between state emitted to hardware and
const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct svga_velems_state *velems;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
struct pipe_viewport_state viewport;
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_buffers;
unsigned reduced_prim;