struct draw_vertex_shader;
struct svga_shader_result;
struct SVGACmdMemory;
+struct util_bitmask;
struct u_upload_mgr;
boolean new_vdecl;
} swtnl;
+ /* Bitmask of used shader IDs */
+ struct util_bitmask *fs_bm;
+ struct util_bitmask *vs_bm;
+
struct {
unsigned dirty[4];
unsigned texture_timestamp;
- unsigned next_fs_id;
- unsigned next_vs_id;
/* Internally generated shaders:
*/