*/
bind_mask |= PIPE_BIND_CUSTOM;
/* Uniform buffer objects.
- * Make sure we don't create hardware storage for state-tracker
+ * Make sure we don't create hardware storage for gallium frontend
* const0 buffers, because we frequently map them for reading.
* They are distinguished by having PIPE_USAGE_STREAM, but not
* PIPE_BIND_CUSTOM.
/*
* We have a pending DMA upload from a hardware buffer, therefore
* we need to ensure that the host finishes processing that DMA
- * command before the state tracker can start overwriting the
+ * command before the gallium frontend can start overwriting the
* hardware buffer.
*
* XXX: This could be avoided by tying the hardware buffer to
/* If the buffer is not used for constant buffer, set
* the vertex/index bind flags as well so that the buffer will be
* accepted for those uses.
- * Note that the PIPE_BIND_ flags we get from the state tracker are
+ * Note that the PIPE_BIND_ flags we get from the gallium frontend are
* just a hint about how the buffer may be used. And OpenGL buffer
* object may be used for many different things.
* Also note that we do not unconditionally set the streamout