gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
index c8db3947e08821eab9b4e750241fbcba496d2c75..2975bfefdfa9b5a70f49618c3bb7957d03c440fd 100644 (file)
@@ -552,6 +552,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
       case PIPE_SHADER_CAP_INTEGERS:
          return 0;
       case PIPE_SHADER_CAP_FP16:
+      case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+      case PIPE_SHADER_CAP_INT16:
          return 0;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -619,6 +621,8 @@ vgpu9_get_shader_param(struct pipe_screen *screen,
       case PIPE_SHADER_CAP_INTEGERS:
          return 0;
       case PIPE_SHADER_CAP_FP16:
+      case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+      case PIPE_SHADER_CAP_INT16:
          return 0;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -719,6 +723,8 @@ vgpu10_get_shader_param(struct pipe_screen *screen,
    case PIPE_SHADER_CAP_INTEGERS:
       return TRUE;
    case PIPE_SHADER_CAP_FP16:
+   case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+   case PIPE_SHADER_CAP_INT16:
       return FALSE;
    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: