**********************************************************/
#include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "svga_screen.h"
#include "svga_screen_texture.h"
#include "svga_screen_buffer.h"
-#include "svga_cmd.h"
#include "svga_debug.h"
-#include "svga_hw_reg.h"
#include "svga3d_shaderdefs.h"
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 0;
+
default:
return 0;
}
screen->get_param = svga_get_param;
screen->get_paramf = svga_get_paramf;
screen->is_format_supported = svga_is_format_supported;
+ screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_signalled = svga_fence_signalled;
screen->fence_finish = svga_fence_finish;
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);
- LIST_INITHEAD(&svgascreen->cached_buffers);
-
svga_screen_cache_init(svgascreen);
return screen;