Merge branch '7.8'
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
index fc1b3c980efe2a9ea3225caf1182c7b75d9b597b..aeda3dcad51cfb7b5d3674b9df0292c79154d7f0 100644 (file)
  **********************************************************/
 
 #include "util/u_memory.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "util/u_string.h"
 #include "util/u_math.h"
 
 #include "svga_winsys.h"
 #include "svga_context.h"
 #include "svga_screen.h"
-#include "svga_screen_texture.h"
-#include "svga_screen_buffer.h"
-#include "svga_cmd.h"
+#include "svga_resource_texture.h"
+#include "svga_resource.h"
 #include "svga_debug.h"
 
-#include "svga_hw_reg.h"
 #include "svga3d_shaderdefs.h"
 
 
@@ -103,16 +101,20 @@ svga_get_paramf(struct pipe_screen *screen, int param)
       /* Keep this to a reasonable size to avoid failures in
        * conform/pntaa.c:
        */
-      return 80.0;
+      return SVGA_MAX_POINTSIZE;
 
    case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
-      return 4.0;
+      if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
+         return 4.0;
+      return result.u;
 
    case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
       return 16.0;
 
    case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
       return 16;
+   case PIPE_CAP_MAX_COMBINED_SAMPLERS:
+      return 16;
    case PIPE_CAP_NPOT_TEXTURES:
       return 1;
    case PIPE_CAP_TWO_SIDED_STENCIL:
@@ -133,12 +135,33 @@ svga_get_paramf(struct pipe_screen *screen, int param)
       return 1;
    case PIPE_CAP_TEXTURE_SHADOW_MAP:
       return 1;
+
    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
-      return SVGA_MAX_TEXTURE_LEVELS;
+      {
+         unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
+         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
+            levels = MIN2(util_logbase2(result.u) + 1, levels);
+         else
+            levels = 12 /* 2048x2048 */;
+         if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
+            levels = MIN2(util_logbase2(result.u) + 1, levels);
+         else
+            levels = 12 /* 2048x2048 */;
+         return levels;
+      }
+
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
-      return 8;  /* max 128x128x128 */
+      if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
+         return 8;  /* max 128x128x128 */
+      return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
+
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
-      return SVGA_MAX_TEXTURE_LEVELS;
+      /*
+       * No mechanism to query the host, and at least limited to 2048x2048 on
+       * certain hardware.
+       */
+      return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+                  12.0 /* 2048x2048 */);
 
    case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
       return 1;
@@ -146,6 +169,13 @@ svga_get_paramf(struct pipe_screen *screen, int param)
    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
       return 1;
 
+   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+      return 1;
+   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+      return 0;
+
    default:
       return 0;
    }
@@ -166,23 +196,23 @@ svga_translate_format_cap(enum pipe_format format)
 {
    switch(format) {
    
-   case PIPE_FORMAT_A8R8G8B8_UNORM:
+   case PIPE_FORMAT_B8G8R8A8_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
-   case PIPE_FORMAT_X8R8G8B8_UNORM:
+   case PIPE_FORMAT_B8G8R8X8_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
 
-   case PIPE_FORMAT_R5G6B5_UNORM:
+   case PIPE_FORMAT_B5G6R5_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
-   case PIPE_FORMAT_A1R5G5B5_UNORM:
+   case PIPE_FORMAT_B5G5R5A1_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
-   case PIPE_FORMAT_A4R4G4B4_UNORM:
+   case PIPE_FORMAT_B4G4R4A4_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
 
    case PIPE_FORMAT_Z16_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
-   case PIPE_FORMAT_Z24S8_UNORM:
+   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
-   case PIPE_FORMAT_Z24X8_UNORM:
+   case PIPE_FORMAT_X8Z24_UNORM:
       return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
 
    case PIPE_FORMAT_A8_UNORM:
@@ -218,14 +248,14 @@ svga_is_format_supported( struct pipe_screen *screen,
    assert(tex_usage);
 
    /* Override host capabilities */
-   if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+   if (tex_usage & PIPE_BIND_RENDER_TARGET) {
       switch(format) { 
 
       /* Often unsupported/problematic. This means we end up with the same
        * visuals for all virtual hardware implementations.
        */
-      case PIPE_FORMAT_A4R4G4B4_UNORM:
-      case PIPE_FORMAT_A1R5G5B5_UNORM:
+      case PIPE_FORMAT_B4G4R4A4_UNORM:
+      case PIPE_FORMAT_B5G5R5A1_UNORM:
          return FALSE;
          
       /* Simulate ability to render into compressed textures */
@@ -248,11 +278,11 @@ svga_is_format_supported( struct pipe_screen *screen,
       SVGA3dSurfaceFormatCaps mask;
       
       mask.value = 0;
-      if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+      if (tex_usage & PIPE_BIND_RENDER_TARGET)
          mask.offscreenRenderTarget = 1;
-      if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
+      if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
          mask.zStencil = 1;
-      if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
+      if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
          mask.texture = 1;
 
       if ((result.u & mask.value) == mask.value)
@@ -265,7 +295,7 @@ svga_is_format_supported( struct pipe_screen *screen,
     * duplicated list of supported formats which is prone to getting
     * out of sync:
     */
-   if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+   if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL))
       return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
    else
       return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
@@ -361,13 +391,13 @@ svga_screen_create(struct svga_winsys_screen *sws)
    screen->get_param = svga_get_param;
    screen->get_paramf = svga_get_paramf;
    screen->is_format_supported = svga_is_format_supported;
+   screen->context_create = svga_context_create;
    screen->fence_reference = svga_fence_reference;
    screen->fence_signalled = svga_fence_signalled;
    screen->fence_finish = svga_fence_finish;
    svgascreen->sws = sws;
 
-   svga_screen_init_texture_functions(screen);
-   svga_screen_init_buffer_functions(screen);
+   svga_init_screen_resource_functions(svgascreen);
 
    svgascreen->use_ps30 =
       sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
@@ -393,8 +423,6 @@ svga_screen_create(struct svga_winsys_screen *sws)
    pipe_mutex_init(svgascreen->tex_mutex);
    pipe_mutex_init(svgascreen->swc_mutex);
 
-   LIST_INITHEAD(&svgascreen->cached_buffers);
-   
    svga_screen_cache_init(svgascreen);
 
    return screen;