Gallium: Add format PIPE_FORMAT_R8_SRGB
[mesa.git] / src / gallium / drivers / svga / svga_state_rss.c
index b7195d246bc87c0b41b27aeb73b6948f964d69de..786839f705189f0a056391142d256294f1c86e35 100644 (file)
  *
  **********************************************************/
 
-#include "util/u_inlines.h"
 #include "pipe/p_defines.h"
+#include "util/u_bitmask.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
 #include "util/u_math.h"
+#include "util/u_memory.h"
 
 #include "svga_context.h"
+#include "svga_screen.h"
 #include "svga_state.h"
 #include "svga_cmd.h"
+#include "svga_format.h"
+#include "svga_shader.h"
 
 
 struct rs_queue {
@@ -38,64 +45,84 @@ struct rs_queue {
 };
 
 
-#define EMIT_RS(svga, value, token, fail)                       \
+#define EMIT_RS(svga, value, token)                       \
 do {                                                            \
+   STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
-      svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
+      svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
    }                                                            \
 } while (0)
 
-#define EMIT_RS_FLOAT(svga, fvalue, token, fail)                \
+#define EMIT_RS_FLOAT(svga, fvalue, token)                \
 do {                                                            \
    unsigned value = fui(fvalue);                                \
+   STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \
    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
-      svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
+      svga_queue_rs(&queue, SVGA3D_RS_##token, value);          \
       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
    }                                                            \
 } while (0)
 
 
-static INLINE void
-svga_queue_rs( struct rs_queue *q,
-               unsigned rss,
-               unsigned value )
+static inline void
+svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value)
 {
+   assert(q->rs_count < ARRAY_SIZE(q->rs));
    q->rs[q->rs_count].state = rss;
    q->rs[q->rs_count].uintValue = value;
    q->rs_count++;
 }
 
 
+static unsigned
+translate_fill_mode(unsigned fill)
+{
+   switch (fill) {
+   case PIPE_POLYGON_MODE_POINT:
+      return SVGA3D_FILLMODE_POINT;
+   case PIPE_POLYGON_MODE_LINE:
+      return SVGA3D_FILLMODE_LINE;
+   case PIPE_POLYGON_MODE_FILL:
+      return SVGA3D_FILLMODE_FILL;
+   default:
+      assert(!"Bad fill mode");
+      return SVGA3D_FILLMODE_FILL;
+   }
+}
+
+
 /* Compare old and new render states and emit differences between them
  * to hardware.  Simplest implementation would be to emit the whole of
  * the "to" state.
  */
-static int emit_rss( struct svga_context *svga,
-                     unsigned dirty )
+static enum pipe_error
+emit_rss_vgpu9(struct svga_context *svga, unsigned dirty)
 {
+   struct svga_screen *screen = svga_screen(svga->pipe.screen);
    struct rs_queue queue;
+   float point_size_min;
 
    queue.rs_count = 0;
 
-   if (dirty & SVGA_NEW_BLEND) {
+   if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
       const struct svga_blend_state *curr = svga->curr.blend;
 
-      EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
-      EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail );
+      EMIT_RS(svga, curr->rt[0].writemask, COLORWRITEENABLE);
+      EMIT_RS(svga, curr->rt[0].blend_enable, BLENDENABLE);
 
       if (curr->rt[0].blend_enable) {
-         EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail );
-         EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail );
-         EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail );
+         EMIT_RS(svga, curr->rt[0].srcblend, SRCBLEND);
+         EMIT_RS(svga, curr->rt[0].dstblend, DSTBLEND);
+         EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION);
 
-         EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable, 
-                  SEPARATEALPHABLENDENABLE, fail );
+         EMIT_RS(svga, curr->rt[0].separate_alpha_blend_enable,
+                  SEPARATEALPHABLENDENABLE);
 
          if (curr->rt[0].separate_alpha_blend_enable) {
-            EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail );
-            EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail );
-            EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail );
+            EMIT_RS(svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA);
+            EMIT_RS(svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA);
+            EMIT_RS(svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA);
          }
       }
    }
@@ -109,97 +136,95 @@ static int emit_rss( struct svga_context *svga,
 
       color = (a << 24) | (r << 16) | (g << 8) | b;
 
-      EMIT_RS( svga, color, BLENDCOLOR, fail );
+      EMIT_RS(svga, color, BLENDCOLOR);
    }
 
-   if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
-      const struct svga_depth_stencil_state *curr = svga->curr.depth; 
-      const struct svga_rasterizer_state *rast = svga->curr.rast; 
+   if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) {
+      const struct svga_depth_stencil_state *curr = svga->curr.depth;
+      const struct svga_rasterizer_state *rast = svga->curr.rast;
 
-      if (!curr->stencil[0].enabled) 
-      {
+      if (!curr->stencil[0].enabled) {
          /* Stencil disabled
           */
-         EMIT_RS( svga, FALSE, STENCILENABLE, fail );
-         EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
+         EMIT_RS(svga, FALSE, STENCILENABLE);
+         EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
       }
-      else if (curr->stencil[0].enabled && !curr->stencil[1].enabled)
-      {
+      else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) {
          /* Regular stencil
           */
-         EMIT_RS( svga, TRUE, STENCILENABLE, fail );
-         EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
+         EMIT_RS(svga, TRUE, STENCILENABLE);
+         EMIT_RS(svga, FALSE, STENCILENABLE2SIDED);
 
-         EMIT_RS( svga, curr->stencil[0].func,  STENCILFUNC, fail );
-         EMIT_RS( svga, curr->stencil[0].fail,  STENCILFAIL, fail );
-         EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
-         EMIT_RS( svga, curr->stencil[0].pass,  STENCILPASS, fail );
+         EMIT_RS(svga, curr->stencil[0].func,  STENCILFUNC);
+         EMIT_RS(svga, curr->stencil[0].fail,  STENCILFAIL);
+         EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL);
+         EMIT_RS(svga, curr->stencil[0].pass,  STENCILPASS);
 
-         EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
-         EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
+         EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
+         EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
       }
-      else 
-      {
+      else {
          int cw, ccw;
 
          /* Hardware frontwinding is always CW, so if ours is also CW,
           * then our definition of front face agrees with hardware.
           * Otherwise need to flip.
           */
-         if (rast->templ.front_winding == PIPE_WINDING_CW) {
-            cw = 0;
-            ccw = 1;
+         if (rast->templ.front_ccw) {
+            ccw = 0;
+            cw = 1;
          }
          else {
-            cw = 1;
-            ccw = 0;
+            ccw = 1;
+            cw = 0;
          }
 
          /* Twoside stencil
           */
-         EMIT_RS( svga, TRUE, STENCILENABLE, fail );
-         EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail );
+         EMIT_RS(svga, TRUE, STENCILENABLE);
+         EMIT_RS(svga, TRUE, STENCILENABLE2SIDED);
 
-         EMIT_RS( svga, curr->stencil[cw].func,  STENCILFUNC, fail );
-         EMIT_RS( svga, curr->stencil[cw].fail,  STENCILFAIL, fail );
-         EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
-         EMIT_RS( svga, curr->stencil[cw].pass,  STENCILPASS, fail );
+         EMIT_RS(svga, curr->stencil[cw].func,  STENCILFUNC);
+         EMIT_RS(svga, curr->stencil[cw].fail,  STENCILFAIL);
+         EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL);
+         EMIT_RS(svga, curr->stencil[cw].pass,  STENCILPASS);
 
-         EMIT_RS( svga, curr->stencil[ccw].func,  CCWSTENCILFUNC, fail );
-         EMIT_RS( svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL, fail );
-         EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
-         EMIT_RS( svga, curr->stencil[ccw].pass,  CCWSTENCILPASS, fail );
+         EMIT_RS(svga, curr->stencil[ccw].func,  CCWSTENCILFUNC);
+         EMIT_RS(svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL);
+         EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL);
+         EMIT_RS(svga, curr->stencil[ccw].pass,  CCWSTENCILPASS);
 
-         EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
-         EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
+         EMIT_RS(svga, curr->stencil_mask, STENCILMASK);
+         EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK);
       }
 
-      EMIT_RS( svga, curr->zenable, ZENABLE, fail );
+      EMIT_RS(svga, curr->zenable, ZENABLE);
       if (curr->zenable) {
-         EMIT_RS( svga, curr->zfunc, ZFUNC, fail );
-         EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail );
+         EMIT_RS(svga, curr->zfunc, ZFUNC);
+         EMIT_RS(svga, curr->zwriteenable, ZWRITEENABLE);
       }
 
-      EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail );
+      EMIT_RS(svga, curr->alphatestenable, ALPHATESTENABLE);
       if (curr->alphatestenable) {
-         EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail );
-         EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail );
+         EMIT_RS(svga, curr->alphafunc, ALPHAFUNC);
+         EMIT_RS_FLOAT(svga, curr->alpharef, ALPHAREF);
       }
    }
 
    if (dirty & SVGA_NEW_STENCIL_REF) {
-      EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
+      EMIT_RS(svga, svga->curr.stencil_ref.ref_value[0], STENCILREF);
    }
 
-   if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
-   {
-      const struct svga_rasterizer_state *curr = svga->curr.rast; 
+   if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) {
+      const struct svga_rasterizer_state *curr = svga->curr.rast;
       unsigned cullmode = curr->cullmode;
 
       /* Shademode: still need to rearrange index list to move
        * flat-shading PV first vertex.
        */
-      EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
+      EMIT_RS(svga, curr->shademode, SHADEMODE);
+
+      EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE);
 
       /* Don't do culling while the software pipeline is active.  It
        * does it for us, and additionally introduces potentially
@@ -208,20 +233,30 @@ static int emit_rss( struct svga_context *svga,
       if (svga->state.sw.need_pipeline)
          cullmode = SVGA3D_FACE_NONE;
 
-      EMIT_RS( svga, cullmode, CULLMODE, fail );
-      EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
-      EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
-      EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
-      EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
-      EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
-      /* XXX still need to set this? */
-      EMIT_RS_FLOAT( svga, 0.0, POINTSIZEMIN, fail );
-      EMIT_RS_FLOAT( svga, SVGA_MAX_POINTSIZE, POINTSIZEMAX, fail );
+      point_size_min = util_get_min_point_size(&curr->templ);
+
+      EMIT_RS(svga, cullmode, CULLMODE);
+      EMIT_RS(svga, curr->scissortestenable, SCISSORTESTENABLE);
+      EMIT_RS(svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS);
+      EMIT_RS(svga, curr->lastpixel, LASTPIXEL);
+      EMIT_RS_FLOAT(svga, curr->pointsize, POINTSIZE);
+      EMIT_RS_FLOAT(svga, point_size_min, POINTSIZEMIN);
+      EMIT_RS_FLOAT(svga, screen->maxPointSize, POINTSIZEMAX);
+      EMIT_RS(svga, curr->pointsprite, POINTSPRITEENABLE);
+
+      /* Emit line state, when the device understands it */
+      if (screen->haveLineStipple)
+         EMIT_RS(svga, curr->linepattern, LINEPATTERN);
+      if (screen->haveLineSmooth)
+         EMIT_RS(svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE);
+      if (screen->maxLineWidth > 1.0F)
+         EMIT_RS_FLOAT(svga, curr->linewidth, LINEWIDTH);
    }
 
-   if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
-   {
-      const struct svga_rasterizer_state *curr = svga->curr.rast; 
+   if (dirty & (SVGA_NEW_RAST |
+                SVGA_NEW_FRAME_BUFFER |
+                SVGA_NEW_NEED_PIPELINE)) {
+      const struct svga_rasterizer_state *curr = svga->curr.rast;
       float slope = 0.0;
       float bias  = 0.0;
 
@@ -236,51 +271,246 @@ static int emit_rss( struct svga_context *svga,
          bias  = svga->curr.depthscale * curr->depthbias;
       }
 
-      EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail );
-      EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
+      EMIT_RS_FLOAT(svga, slope, SLOPESCALEDEPTHBIAS);
+      EMIT_RS_FLOAT(svga, bias, DEPTHBIAS);
+   }
+
+   if (dirty & SVGA_NEW_FRAME_BUFFER) {
+      /* XXX: we only look at the first color buffer's sRGB state */
+      float gamma = 1.0f;
+      if (svga->curr.framebuffer.cbufs[0] &&
+          util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
+         gamma = 2.2f;
+      }
+      EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA);
    }
 
+   if (dirty & SVGA_NEW_RAST) {
+      /* bitmask of the enabled clip planes */
+      unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
+      EMIT_RS(svga, enabled, CLIPPLANEENABLE);
+   }
 
    if (queue.rs_count) {
       SVGA3dRenderState *rs;
 
-      if (SVGA3D_BeginSetRenderState( svga->swc,
-                                      &rs,
-                                      queue.rs_count ) != PIPE_OK)
-         goto fail;
+      if (SVGA3D_BeginSetRenderState(svga->swc, &rs, queue.rs_count)
+          != PIPE_OK) {
+         /* XXX: need to poison cached hardware state on failure to ensure
+          * dirty state gets re-emitted.  Fix this by re-instating partial
+          * FIFOCommit command and only updating cached hw state once the
+          * initial allocation has succeeded.
+          */
+         memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
+
+         return PIPE_ERROR_OUT_OF_MEMORY;
+      }
 
-      memcpy( rs,
-              queue.rs,
-              queue.rs_count * sizeof queue.rs[0]);
+      memcpy(rs, queue.rs, queue.rs_count * sizeof queue.rs[0]);
 
-      SVGA_FIFOCommitAll( svga->swc );
+      SVGA_FIFOCommitAll(svga->swc);
    }
 
-   return 0;
+   return PIPE_OK;
+}
+
+
+/** Returns a non-culling rasterizer state object to be used with
+ *  point sprite.
+ */
+static struct svga_rasterizer_state *
+get_no_cull_rasterizer_state(struct svga_context *svga)
+{
+   const struct svga_rasterizer_state *r = svga->curr.rast;
+   unsigned int aa_point = r->templ.point_smooth;
+
+   if (!svga->rasterizer_no_cull[aa_point]) {
+      struct pipe_rasterizer_state rast;
+
+      memset(&rast, 0, sizeof(rast));
+      rast.flatshade = 1;
+      rast.front_ccw = 1;
+      rast.point_smooth = r->templ.point_smooth;
+
+      /* All rasterizer states have the same half_pixel_center,
+       * bottom_edge_rule and clip_halfz values since they are
+       * constant for a context. If we ever implement
+       * GL_ARB_clip_control, the clip_halfz field would have to be observed.
+       */
+      rast.half_pixel_center = r->templ.half_pixel_center;
+      rast.bottom_edge_rule = r->templ.bottom_edge_rule;
+      rast.clip_halfz = r->templ.clip_halfz;
+
+      svga->rasterizer_no_cull[aa_point] =
+               svga->pipe.create_rasterizer_state(&svga->pipe, &rast);
+   }
+   return svga->rasterizer_no_cull[aa_point];
+}
 
-fail:
-   /* XXX: need to poison cached hardware state on failure to ensure
-    * dirty state gets re-emitted.  Fix this by re-instating partial
-    * FIFOCommit command and only updating cached hw state once the
-    * initial allocation has succeeded.
-    */
-   memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
 
-   return PIPE_ERROR_OUT_OF_MEMORY;
+/** Returns a depth stencil state object with depth and stencil test disabled.
+ */
+static struct svga_depth_stencil_state *
+get_no_depth_stencil_test_state(struct svga_context *svga)
+{
+   if (!svga->depthstencil_disable) {
+      struct pipe_depth_stencil_alpha_state ds = {{0}};
+      svga->depthstencil_disable =
+         svga->pipe.create_depth_stencil_alpha_state(&svga->pipe, &ds);
+   }
+   return svga->depthstencil_disable;
+}
+
+
+static enum pipe_error
+emit_rss_vgpu10(struct svga_context *svga, unsigned dirty)
+{
+   enum pipe_error ret = PIPE_OK;
+
+   svga_hwtnl_flush_retry(svga);
+
+   if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) {
+      const struct svga_blend_state *curr;
+      float blend_factor[4];
+
+      if (svga_has_any_integer_cbufs(svga)) {
+         /* Blending is not supported in integer-valued render targets. */
+         curr = svga->noop_blend;
+         blend_factor[0] =
+         blend_factor[1] =
+         blend_factor[2] =
+         blend_factor[3] = 0;
+      }
+      else {
+         curr = svga->curr.blend;
+
+         if (curr->blend_color_alpha) {
+            blend_factor[0] =
+            blend_factor[1] =
+            blend_factor[2] =
+            blend_factor[3] = svga->curr.blend_color.color[3];
+         }
+         else {
+            blend_factor[0] = svga->curr.blend_color.color[0];
+            blend_factor[1] = svga->curr.blend_color.color[1];
+            blend_factor[2] = svga->curr.blend_color.color[2];
+            blend_factor[3] = svga->curr.blend_color.color[3];
+         }
+      }
+
+      /* Set/bind the blend state object */
+      if (svga->state.hw_draw.blend_id != curr->id ||
+          svga->state.hw_draw.blend_factor[0] != blend_factor[0] ||
+          svga->state.hw_draw.blend_factor[1] != blend_factor[1] ||
+          svga->state.hw_draw.blend_factor[2] != blend_factor[2] ||
+          svga->state.hw_draw.blend_factor[3] != blend_factor[3] ||
+          svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) {
+         ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id,
+                                           blend_factor,
+                                           svga->curr.sample_mask);
+         if (ret != PIPE_OK)
+            return ret;
+
+         svga->state.hw_draw.blend_id = curr->id;
+         svga->state.hw_draw.blend_factor[0] = blend_factor[0];
+         svga->state.hw_draw.blend_factor[1] = blend_factor[1];
+         svga->state.hw_draw.blend_factor[2] = blend_factor[2];
+         svga->state.hw_draw.blend_factor[3] = blend_factor[3];
+         svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask;
+      }
+   }
+
+   if (svga->disable_rasterizer) {
+      if (!svga->state.hw_draw.rasterizer_discard) {
+         struct svga_depth_stencil_state *ds;
+
+         /* If rasterization is to be disabled, disable depth and stencil
+          * testing as well.
+          */
+         ds = get_no_depth_stencil_test_state(svga);
+         if (ds->id != svga->state.hw_draw.depth_stencil_id) {
+            ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, ds->id, 0);
+            if (ret != PIPE_OK)
+               return ret;
+
+            svga->state.hw_draw.depth_stencil_id = ds->id;
+            svga->state.hw_draw.stencil_ref = 0;
+         }
+         svga->state.hw_draw.rasterizer_discard = TRUE;
+      }
+   } else {
+      if ((dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) ||
+          svga->state.hw_draw.rasterizer_discard) {
+         const struct svga_depth_stencil_state *curr = svga->curr.depth;
+         unsigned curr_ref = svga->curr.stencil_ref.ref_value[0];
+
+         if (curr->id != svga->state.hw_draw.depth_stencil_id ||
+             curr_ref != svga->state.hw_draw.stencil_ref) {
+            /* Set/bind the depth/stencil state object */
+            ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id,
+                                                     curr_ref);
+            if (ret != PIPE_OK)
+               return ret;
+
+            svga->state.hw_draw.depth_stencil_id = curr->id;
+            svga->state.hw_draw.stencil_ref = curr_ref;
+         }
+      }
+
+      if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) {
+         const struct svga_rasterizer_state *rast;
+
+         if (svga->curr.reduced_prim == PIPE_PRIM_POINTS &&
+             svga->curr.gs && svga->curr.gs->wide_point) {
+
+            /* If we are drawing a point sprite, we will need to
+             * bind a non-culling rasterizer state object
+             */
+            rast = get_no_cull_rasterizer_state(svga);
+         }
+         else {
+            rast = svga->curr.rast;
+         }
+
+         if (svga->state.hw_draw.rasterizer_id != rast->id) {
+            /* Set/bind the rasterizer state object */
+            ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id);
+            if (ret != PIPE_OK)
+               return ret;
+            svga->state.hw_draw.rasterizer_id = rast->id;
+         }
+      }
+      svga->state.hw_draw.rasterizer_discard = FALSE;
+   }
+   return PIPE_OK;
+}
+
+
+static enum pipe_error
+emit_rss(struct svga_context *svga, unsigned dirty)
+{
+   if (svga_have_vgpu10(svga)) {
+      return emit_rss_vgpu10(svga, dirty);
+   }
+   else {
+      return emit_rss_vgpu9(svga, dirty);
+   }
 }
 
 
-struct svga_tracked_state svga_hw_rss = 
+struct svga_tracked_state svga_hw_rss =
 {
    "hw rss state",
 
    (SVGA_NEW_BLEND |
     SVGA_NEW_BLEND_COLOR |
-    SVGA_NEW_DEPTH_STENCIL |
+    SVGA_NEW_DEPTH_STENCIL_ALPHA |
     SVGA_NEW_STENCIL_REF |
     SVGA_NEW_RAST |
     SVGA_NEW_FRAME_BUFFER |
-    SVGA_NEW_NEED_PIPELINE),
+    SVGA_NEW_NEED_PIPELINE |
+    SVGA_NEW_FS |
+    SVGA_NEW_REDUCED_PRIMITIVE),
 
    emit_rss
 };