struct pipe_fence_handle;
struct pipe_texture;
struct svga_region;
+struct winsys_handle;
#define SVGA_BUFFER_USAGE_PINNED (PIPE_BUFFER_USAGE_CUSTOM << 0)
uint32 numFaces,
uint32 numMipLevels);
+ /**
+ * Creates a surface from a winsys handle.
+ * Used to implement pipe_screen::texture_from_handle.
+ */
+ struct svga_winsys_surface *
+ (*surface_from_handle)(struct svga_winsys_screen *sws,
+ struct winsys_handle *whandle,
+ SVGA3dSurfaceFormat *format);
+
+ /**
+ * Get a winsys_handle from a surface.
+ * Used to implement pipe_screen::texture_get_handle.
+ */
+ boolean
+ (*surface_get_handle)(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *surface,
+ unsigned stride,
+ struct winsys_handle *whandle);
+
/**
* Whether this surface is sitting in a validate list
*/
};
-struct pipe_context *
-svga_context_create(struct pipe_screen *screen);
-
struct pipe_screen *
svga_screen_create(struct svga_winsys_screen *sws);
enum SVGA3dSurfaceFormat format,
struct svga_winsys_surface *srf);
-struct svga_winsys_surface *
-svga_screen_texture_get_winsys_surface(struct pipe_texture *texture);
struct svga_winsys_surface *
svga_screen_buffer_get_winsys_surface(struct pipe_buffer *buffer);
-boolean
-svga_screen_buffer_from_texture(struct pipe_texture *texture,
- struct pipe_buffer **buffer,
- unsigned *stride);
-
#endif /* SVGA_WINSYS_H_ */