* @brief Implementation for archrast.
*
******************************************************************************/
+#include <sys/stat.h>
+
#include <atomic>
+#include <map>
#include "common/os.h"
#include "archrast/archrast.h"
#include "archrast/eventmanager.h"
+#include "gen_ar_event.hpp"
#include "gen_ar_eventhandlerfile.hpp"
namespace ArchRast
uint32_t alphaBlendCount = 0;
};
+
//////////////////////////////////////////////////////////////////////////
/// @brief Event handler that handles API thread events. This is shared
/// between the API and its caller (e.g. driver shim) but typically
_mm_popcnt_u32(event.data.validMask & ~event.data.clipMask);
}
- struct ShaderStats
+ void UpdateStats(SWR_SHADER_STATS* pStatTotals, const SWR_SHADER_STATS* pStatUpdate)
{
- uint32_t numInstExecuted;
- };
+ pStatTotals->numInstExecuted += pStatUpdate->numInstExecuted;
+ pStatTotals->numSampleExecuted += pStatUpdate->numSampleExecuted;
+ pStatTotals->numSampleLExecuted += pStatUpdate->numSampleLExecuted;
+ pStatTotals->numSampleBExecuted += pStatUpdate->numSampleBExecuted;
+ pStatTotals->numSampleCExecuted += pStatUpdate->numSampleCExecuted;
+ pStatTotals->numSampleCLZExecuted += pStatUpdate->numSampleCLZExecuted;
+ pStatTotals->numSampleCDExecuted += pStatUpdate->numSampleCDExecuted;
+ pStatTotals->numGather4Executed += pStatUpdate->numGather4Executed;
+ pStatTotals->numGather4CExecuted += pStatUpdate->numGather4CExecuted;
+ pStatTotals->numGather4CPOExecuted += pStatUpdate->numGather4CPOExecuted;
+ pStatTotals->numGather4CPOCExecuted += pStatUpdate->numGather4CPOCExecuted;
+ pStatTotals->numLodExecuted += pStatUpdate->numLodExecuted;
+ }
virtual void Handle(const VSStats& event)
{
- mShaderStats[SHADER_VERTEX].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_VERTEX], pStats);
}
virtual void Handle(const GSStats& event)
{
- mShaderStats[SHADER_GEOMETRY].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_GEOMETRY], pStats);
}
virtual void Handle(const DSStats& event)
{
- mShaderStats[SHADER_DOMAIN].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_DOMAIN], pStats);
}
virtual void Handle(const HSStats& event)
{
- mShaderStats[SHADER_HULL].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_HULL], pStats);
}
virtual void Handle(const PSStats& event)
{
- mShaderStats[SHADER_PIXEL].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_PIXEL], pStats);
mNeedFlush = true;
}
virtual void Handle(const CSStats& event)
{
- mShaderStats[SHADER_COMPUTE].numInstExecuted += event.data.numInstExecuted;
+ SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats;
+ UpdateStats(&mShaderStats[SHADER_COMPUTE], pStats);
mNeedFlush = true;
}
if (mNeedFlush == false)
return;
- EventHandlerFile::Handle(PSInfo(drawId, mShaderStats[SHADER_PIXEL].numInstExecuted));
- EventHandlerFile::Handle(CSInfo(drawId, mShaderStats[SHADER_COMPUTE].numInstExecuted));
+ EventHandlerFile::Handle(PSInfo(drawId,
+ mShaderStats[SHADER_PIXEL].numInstExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleLExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleBExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleCExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleCLZExecuted,
+ mShaderStats[SHADER_PIXEL].numSampleCDExecuted,
+ mShaderStats[SHADER_PIXEL].numGather4Executed,
+ mShaderStats[SHADER_PIXEL].numGather4CExecuted,
+ mShaderStats[SHADER_PIXEL].numGather4CPOExecuted,
+ mShaderStats[SHADER_PIXEL].numGather4CPOCExecuted,
+ mShaderStats[SHADER_PIXEL].numLodExecuted));
+ EventHandlerFile::Handle(CSInfo(drawId,
+ mShaderStats[SHADER_COMPUTE].numInstExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleLExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleBExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleCExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleCLZExecuted,
+ mShaderStats[SHADER_COMPUTE].numSampleCDExecuted,
+ mShaderStats[SHADER_COMPUTE].numGather4Executed,
+ mShaderStats[SHADER_COMPUTE].numGather4CExecuted,
+ mShaderStats[SHADER_COMPUTE].numGather4CPOExecuted,
+ mShaderStats[SHADER_COMPUTE].numGather4CPOCExecuted,
+ mShaderStats[SHADER_COMPUTE].numLodExecuted));
// singleSample
EventHandlerFile::Handle(EarlyZSingleSample(
EventHandlerFile::Handle(GSPrimsGen(event.data.drawId, mGS.primGeneratedCount));
EventHandlerFile::Handle(GSVertsInput(event.data.drawId, mGS.vertsInput));
- EventHandlerFile::Handle(
- VSInfo(event.data.drawId, mShaderStats[SHADER_VERTEX].numInstExecuted));
- EventHandlerFile::Handle(
- HSInfo(event.data.drawId, mShaderStats[SHADER_HULL].numInstExecuted));
- EventHandlerFile::Handle(
- DSInfo(event.data.drawId, mShaderStats[SHADER_DOMAIN].numInstExecuted));
- EventHandlerFile::Handle(
- GSInfo(event.data.drawId, mShaderStats[SHADER_GEOMETRY].numInstExecuted));
+ EventHandlerFile::Handle(VSInfo(event.data.drawId,
+ mShaderStats[SHADER_VERTEX].numInstExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleLExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleBExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleCExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleCLZExecuted,
+ mShaderStats[SHADER_VERTEX].numSampleCDExecuted,
+ mShaderStats[SHADER_VERTEX].numGather4Executed,
+ mShaderStats[SHADER_VERTEX].numGather4CExecuted,
+ mShaderStats[SHADER_VERTEX].numGather4CPOExecuted,
+ mShaderStats[SHADER_VERTEX].numGather4CPOCExecuted,
+ mShaderStats[SHADER_VERTEX].numLodExecuted));
+ EventHandlerFile::Handle(HSInfo(event.data.drawId,
+ mShaderStats[SHADER_HULL].numInstExecuted,
+ mShaderStats[SHADER_HULL].numSampleExecuted,
+ mShaderStats[SHADER_HULL].numSampleLExecuted,
+ mShaderStats[SHADER_HULL].numSampleBExecuted,
+ mShaderStats[SHADER_HULL].numSampleCExecuted,
+ mShaderStats[SHADER_HULL].numSampleCLZExecuted,
+ mShaderStats[SHADER_HULL].numSampleCDExecuted,
+ mShaderStats[SHADER_HULL].numGather4Executed,
+ mShaderStats[SHADER_HULL].numGather4CExecuted,
+ mShaderStats[SHADER_HULL].numGather4CPOExecuted,
+ mShaderStats[SHADER_HULL].numGather4CPOCExecuted,
+ mShaderStats[SHADER_HULL].numLodExecuted));
+ EventHandlerFile::Handle(DSInfo(event.data.drawId,
+ mShaderStats[SHADER_DOMAIN].numInstExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleLExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleBExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleCExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleCLZExecuted,
+ mShaderStats[SHADER_DOMAIN].numSampleCDExecuted,
+ mShaderStats[SHADER_DOMAIN].numGather4Executed,
+ mShaderStats[SHADER_DOMAIN].numGather4CExecuted,
+ mShaderStats[SHADER_DOMAIN].numGather4CPOExecuted,
+ mShaderStats[SHADER_DOMAIN].numGather4CPOCExecuted,
+ mShaderStats[SHADER_DOMAIN].numLodExecuted));
+ EventHandlerFile::Handle(GSInfo(event.data.drawId,
+ mShaderStats[SHADER_GEOMETRY].numInstExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleLExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleBExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleCExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleCLZExecuted,
+ mShaderStats[SHADER_GEOMETRY].numSampleCDExecuted,
+ mShaderStats[SHADER_GEOMETRY].numGather4Executed,
+ mShaderStats[SHADER_GEOMETRY].numGather4CExecuted,
+ mShaderStats[SHADER_GEOMETRY].numGather4CPOExecuted,
+ mShaderStats[SHADER_GEOMETRY].numGather4CPOCExecuted,
+ mShaderStats[SHADER_GEOMETRY].numLodExecuted));
mShaderStats[SHADER_VERTEX] = {};
mShaderStats[SHADER_HULL] = {};
CullStats mCullStats = {};
AlphaStats mAlphaStats = {};
- ShaderStats mShaderStats[NUM_SHADER_TYPES];
+ SWR_SHADER_STATS mShaderStats[NUM_SHADER_TYPES];
};
// Dispatch event for this thread.
void Dispatch(HANDLE hThreadContext, const Event& event)
{
- EventManager* pManager = FromHandle(hThreadContext);
- SWR_ASSERT(pManager != nullptr);
-
- pManager->Dispatch(event);
+ if (event.IsEnabled())
+ {
+ EventManager* pManager = reinterpret_cast<EventManager*>(hThreadContext);
+ SWR_ASSERT(pManager != nullptr);
+ pManager->Dispatch(event);
+ }
}
// Flush for this thread.