* IN THE SOFTWARE.
***************************************************************************/
+#include "swr_context.h"
+#include "swr_public.h"
+#include "swr_screen.h"
+#include "swr_resource.h"
+#include "swr_fence.h"
+#include "gen_knobs.h"
+
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_cpu_detect.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_string.h"
#include "state_tracker/sw_winsys.h"
-extern "C" {
-#include "gallivm/lp_bld_limits.h"
-}
-
-#include "swr_public.h"
-#include "swr_screen.h"
-#include "swr_context.h"
-#include "swr_resource.h"
-#include "swr_fence.h"
-#include "gen_knobs.h"
-
#include "jit_api.h"
+#include "memory/TilingFunctions.h"
+
#include <stdio.h>
+#include <map>
/* MSVC case instensitive compare */
#if defined(PIPE_CC_MSVC)
* Max texture sizes
* XXX Check max texture size values against core and sampler.
*/
-#define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */
+#define SWR_MAX_TEXTURE_SIZE (4 * 1024 * 1024 * 1024ULL) /* 4GB */
#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
static const char *
swr_get_name(struct pipe_screen *screen)
{
- return "SWR";
+ static char buf[100];
+ util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)",
+ HAVE_LLVM >> 8, HAVE_LLVM & 0xff,
+ lp_native_vector_width );
+ return buf;
}
static const char *
return FALSE;
}
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
+ return FALSE;
+ }
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
+ format != PIPE_FORMAT_ETC1_RGB8) {
+ return FALSE;
+ }
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
+ return util_format_s3tc_enabled;
+ }
+
return TRUE;
}
swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
switch (param) {
- case PIPE_CAP_NPOT_TEXTURES:
- case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
- return 1;
- case PIPE_CAP_TWO_SIDED_STENCIL:
- return 1;
- case PIPE_CAP_SM3:
- return 1;
- case PIPE_CAP_ANISOTROPIC_FILTER:
- return 0;
- case PIPE_CAP_POINT_SPRITE:
- return 1;
+ /* limits */
case PIPE_CAP_MAX_RENDER_TARGETS:
return PIPE_MAX_COLOR_BUFS;
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- return 1;
- case PIPE_CAP_OCCLUSION_QUERY:
- case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- return 1;
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- return 1;
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
- return 1;
- case PIPE_CAP_TEXTURE_SWIZZLE:
- return 1;
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return 0;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return SWR_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return SWR_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return SWR_MAX_TEXTURE_CUBE_LEVELS;
- case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- return 1;
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- return 1;
- case PIPE_CAP_INDEP_BLEND_FUNC:
- return 1;
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- return 0; // Don't support lower left frag coord.
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- return 1;
- case PIPE_CAP_DEPTH_CLIP_DISABLE:
- return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return MAX_SO_STREAMS;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- return MAX_ATTRIBUTES;
+ return MAX_ATTRIBUTES * 4;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
- case PIPE_CAP_PRIMITIVE_RESTART:
- return 1;
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- return 1;
- case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_START_INSTANCE:
- return 1;
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return SWR_MAX_TEXTURE_ARRAY_LAYERS;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
- case PIPE_CAP_CONDITIONAL_RENDER:
- return 1;
- case PIPE_CAP_TEXTURE_BARRIER:
- return 0;
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
- case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
- return 1;
- case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- return 0;
- case PIPE_CAP_COMPUTE:
- return 0;
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_USER_INDEX_BUFFERS:
- case PIPE_CAP_USER_CONSTANT_BUFFERS:
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
- case PIPE_CAP_QUERY_TIMESTAMP:
- return 1;
- case PIPE_CAP_CUBE_MAP_ARRAY:
- return 0;
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- return 1;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 0;
- case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
+
+ /* supported features */
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_POINT_SPRITE:
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_UMA:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_CULL_DISTANCE:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
return 1;
+
+ /* unsupported features */
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ case PIPE_CAP_COMPUTE:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
- return 0;
- case PIPE_CAP_FAKE_SW_MSAA:
- return 1;
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- return 0;
- case PIPE_CAP_DRAW_INDIRECT:
- return 1;
-
- case PIPE_CAP_VENDOR_ID:
- return 0xFFFFFFFF;
- case PIPE_CAP_DEVICE_ID:
- return 0xFFFFFFFF;
- case PIPE_CAP_ACCELERATED:
- return 0;
- case PIPE_CAP_VIDEO_MEMORY: {
- /* XXX: Do we want to return the full amount of system memory ? */
- uint64_t system_memory;
-
- if (!os_get_total_physical_memory(&system_memory))
- return 0;
-
- return (int)(system_memory >> 20);
- }
- case PIPE_CAP_UMA:
- return 1;
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- return 1;
- case PIPE_CAP_CLIP_HALFZ:
- return 1;
case PIPE_CAP_VERTEXID_NOBASE:
- return 0;
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return 1;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- return 0;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- return 0; // xxx
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- return 0;
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- return 0; // xxx
- case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
- case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- return 1;
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+ case PIPE_CAP_TGSI_VOTE:
+ case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
return 0;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount of system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
}
/* should only get here on unhandled cases */
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 0.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
- return 0.0;
+ return 16.0; /* arbitrary */
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
SWR_FORMAT
mesa_to_swr_format(enum pipe_format format)
{
- const struct util_format_description *format_desc =
- util_format_description(format);
- if (!format_desc)
- return (SWR_FORMAT)-1;
+ static const std::map<pipe_format,SWR_FORMAT> mesa2swr = {
+ /* depth / stencil */
+ {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z
+ {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z
+ {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z
+ {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z
+ {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z
+
+ /* alpha */
+ {PIPE_FORMAT_A8_UNORM, A8_UNORM},
+ {PIPE_FORMAT_A16_UNORM, A16_UNORM},
+ {PIPE_FORMAT_A16_FLOAT, A16_FLOAT},
+ {PIPE_FORMAT_A32_FLOAT, A32_FLOAT},
+
+ /* odd sizes, bgr */
+ {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM},
+ {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB},
+ {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM},
+ {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM},
+ {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM},
+ {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM},
+ {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB},
+ {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM},
+ {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB},
+
+ /* rgb10a2 */
+ {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM},
+ {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM},
+ {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED},
+ {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED},
+ {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT},
+
+ /* rgb10x2 */
+ {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED},
+
+ /* bgr10a2 */
+ {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM},
+ {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM},
+ {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED},
+ {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED},
+ {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT},
+
+ /* bgr10x2 */
+ {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM},
+
+ /* r11g11b10 */
+ {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT},
+
+ /* 32 bits per component */
+ {PIPE_FORMAT_R32_FLOAT, R32_FLOAT},
+ {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT},
+ {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT},
+ {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT},
+ {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT},
+
+ {PIPE_FORMAT_R32_USCALED, R32_USCALED},
+ {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED},
+ {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED},
+ {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED},
+
+ {PIPE_FORMAT_R32_SSCALED, R32_SSCALED},
+ {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED},
+ {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED},
+ {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED},
+
+ {PIPE_FORMAT_R32_UINT, R32_UINT},
+ {PIPE_FORMAT_R32G32_UINT, R32G32_UINT},
+ {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT},
+ {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT},
+
+ {PIPE_FORMAT_R32_SINT, R32_SINT},
+ {PIPE_FORMAT_R32G32_SINT, R32G32_SINT},
+ {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT},
+ {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT},
+
+ /* 16 bits per component */
+ {PIPE_FORMAT_R16_UNORM, R16_UNORM},
+ {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM},
+ {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM},
+ {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM},
+ {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM},
+
+ {PIPE_FORMAT_R16_USCALED, R16_USCALED},
+ {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED},
+ {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED},
+ {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED},
+
+ {PIPE_FORMAT_R16_SNORM, R16_SNORM},
+ {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM},
+ {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM},
+ {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM},
+
+ {PIPE_FORMAT_R16_SSCALED, R16_SSCALED},
+ {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED},
+ {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED},
+ {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED},
+
+ {PIPE_FORMAT_R16_UINT, R16_UINT},
+ {PIPE_FORMAT_R16G16_UINT, R16G16_UINT},
+ {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT},
+ {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT},
+
+ {PIPE_FORMAT_R16_SINT, R16_SINT},
+ {PIPE_FORMAT_R16G16_SINT, R16G16_SINT},
+ {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT},
+ {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT},
+
+ {PIPE_FORMAT_R16_FLOAT, R16_FLOAT},
+ {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT},
+ {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT},
+ {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT},
+ {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT},
+
+ /* 8 bits per component */
+ {PIPE_FORMAT_R8_UNORM, R8_UNORM},
+ {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM},
+ {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM},
+ {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB},
+ {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM},
+ {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB},
+ {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM},
+ {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB},
+
+ {PIPE_FORMAT_R8_USCALED, R8_USCALED},
+ {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED},
+ {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED},
+ {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED},
+
+ {PIPE_FORMAT_R8_SNORM, R8_SNORM},
+ {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM},
+ {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM},
+ {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM},
+
+ {PIPE_FORMAT_R8_SSCALED, R8_SSCALED},
+ {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED},
+ {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED},
+ {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED},
+
+ {PIPE_FORMAT_R8_UINT, R8_UINT},
+ {PIPE_FORMAT_R8G8_UINT, R8G8_UINT},
+ {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT},
+ {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT},
+
+ {PIPE_FORMAT_R8_SINT, R8_SINT},
+ {PIPE_FORMAT_R8G8_SINT, R8G8_SINT},
+ {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT},
+ {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT},
+
+ /* These formats are valid for vertex data, but should not be used
+ * for render targets.
+ */
- // more robust check would be comparing all attributes of the formats
- // luckily format names are mostly standardized
- for (int i = 0; i < NUM_SWR_FORMATS; i++) {
- const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i);
+ {PIPE_FORMAT_R32_FIXED, R32_SFIXED},
+ {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED},
+ {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED},
+ {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED},
- if (!strcasecmp(format_desc->short_name, swr_desc.name))
- return (SWR_FORMAT)i;
- }
+ {PIPE_FORMAT_R64_FLOAT, R64_FLOAT},
+ {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT},
+ {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT},
+ {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT},
- // ... with some exceptions
- switch (format) {
- case PIPE_FORMAT_R8G8B8A8_SRGB:
- return R8G8B8A8_UNORM_SRGB;
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- return B8G8R8A8_UNORM_SRGB;
- case PIPE_FORMAT_I8_UNORM:
- return R8_UNORM;
- case PIPE_FORMAT_Z16_UNORM:
- return R16_UNORM;
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- return R24_UNORM_X8_TYPELESS;
- case PIPE_FORMAT_Z32_FLOAT:
- return R32_FLOAT;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- return R32_FLOAT_X8X24_TYPELESS;
- case PIPE_FORMAT_L8A8_UNORM:
- return R8G8_UNORM;
- default:
- break;
- }
+ /* These formats have entries in SWR but don't have Load/StoreTile
+ * implementations. That means these aren't renderable, and thus having
+ * a mapping entry here is detrimental.
+ */
+ /*
- debug_printf("asked to convert unsupported format %s\n",
- format_desc->name);
- return (SWR_FORMAT)-1;
+ {PIPE_FORMAT_L8_UNORM, L8_UNORM},
+ {PIPE_FORMAT_I8_UNORM, I8_UNORM},
+ {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM},
+ {PIPE_FORMAT_L16_UNORM, L16_UNORM},
+ {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY},
+
+ {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB},
+ {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB},
+
+ {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM},
+ {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM},
+ {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM},
+
+ {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB},
+ {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB},
+ {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB},
+
+ {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM},
+ {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM},
+ {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM},
+ {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM},
+
+ {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM},
+ {PIPE_FORMAT_I16_UNORM, I16_UNORM},
+ {PIPE_FORMAT_L16_FLOAT, L16_FLOAT},
+ {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT},
+ {PIPE_FORMAT_I16_FLOAT, I16_FLOAT},
+ {PIPE_FORMAT_L32_FLOAT, L32_FLOAT},
+ {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT},
+ {PIPE_FORMAT_I32_FLOAT, I32_FLOAT},
+
+ {PIPE_FORMAT_I8_UINT, I8_UINT},
+ {PIPE_FORMAT_L8_UINT, L8_UINT},
+ {PIPE_FORMAT_L8A8_UINT, L8A8_UINT},
+
+ {PIPE_FORMAT_I8_SINT, I8_SINT},
+ {PIPE_FORMAT_L8_SINT, L8_SINT},
+ {PIPE_FORMAT_L8A8_SINT, L8A8_SINT},
+
+ */
+ };
+
+ auto it = mesa2swr.find(format);
+ if (it == mesa2swr.end())
+ return (SWR_FORMAT)-1;
+ else
+ return it->second;
}
static boolean
struct sw_winsys *winsys = screen->winsys;
struct sw_displaytarget *dt;
+ const unsigned width = align(res->swr.width, res->swr.halign);
+ const unsigned height = align(res->swr.height, res->swr.valign);
+
UINT stride;
dt = winsys->displaytarget_create(winsys,
res->base.bind,
res->base.format,
- res->alignedWidth,
- res->alignedHeight,
+ width, height,
64, NULL,
&stride);
/* Clear the display target surface */
if (map)
- memset(map, 0, res->alignedHeight * stride);
+ memset(map, 0, height * stride);
winsys->displaytarget_unmap(winsys, dt);
return TRUE;
}
-static boolean
+static bool
swr_texture_layout(struct swr_screen *screen,
struct swr_resource *res,
boolean allocate)
if (res->has_stencil && !res->has_depth)
fmt = PIPE_FORMAT_R8_UINT;
+ /* We always use the SWR layout. For 2D and 3D textures this looks like:
+ *
+ * |<------- pitch ------->|
+ * +=======================+-------
+ * |Array 0 | ^
+ * | | |
+ * | Level 0 | |
+ * | | |
+ * | | qpitch
+ * +-----------+-----------+ |
+ * | | L2L2L2L2 | |
+ * | Level 1 | L3L3 | |
+ * | | L4 | v
+ * +===========+===========+-------
+ * |Array 1 |
+ * | |
+ * | Level 0 |
+ * | |
+ * | |
+ * +-----------+-----------+
+ * | | L2L2L2L2 |
+ * | Level 1 | L3L3 |
+ * | | L4 |
+ * +===========+===========+
+ *
+ * The overall width in bytes is known as the pitch, while the overall
+ * height in rows is the qpitch. Array slices are laid out logically below
+ * one another, qpitch rows apart. For 3D surfaces, the "level" values are
+ * just invalid for the higher array numbers (since depth is also
+ * minified). 1D and 1D array surfaces are stored effectively the same way,
+ * except that pitch never plays into it. All the levels are logically
+ * adjacent to each other on the X axis. The qpitch becomes the number of
+ * elements between array slices, while the pitch is unused.
+ *
+ * Each level's sizes are subject to the valign and halign settings of the
+ * surface. For compressed formats that swr is unaware of, we will use an
+ * appropriately-sized uncompressed format, and scale the widths/heights.
+ *
+ * This surface is stored inside res->swr. For depth/stencil textures,
+ * res->secondary will have an identically-laid-out but R8_UINT-formatted
+ * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
+ * texels, to simplify map/unmap logic which copies the stencil values
+ * in/out.
+ */
+
res->swr.width = pt->width0;
res->swr.height = pt->height0;
- res->swr.depth = pt->depth0;
res->swr.type = swr_convert_target_type(pt->target);
res->swr.tileMode = SWR_TILE_NONE;
res->swr.format = mesa_to_swr_format(fmt);
- res->swr.numSamples = (1 << pt->nr_samples);
-
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
-
- unsigned total_size = 0;
- unsigned width = pt->width0;
- unsigned height = pt->height0;
- unsigned depth = pt->depth0;
- unsigned layers = pt->array_size;
+ res->swr.numSamples = std::max(1u, pt->nr_samples);
- for (int level = 0; level <= pt->last_level; level++) {
- unsigned alignedWidth, alignedHeight;
- unsigned num_slices;
+ if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
+ res->swr.halign = KNOB_MACROTILE_X_DIM;
+ res->swr.valign = KNOB_MACROTILE_Y_DIM;
+ } else {
+ res->swr.halign = 1;
+ res->swr.valign = 1;
+ }
- if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
- alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
- alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
- } else {
- alignedWidth = width;
- alignedHeight = height;
+ unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt);
+ unsigned width = align(pt->width0, halign);
+ if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) {
+ for (int level = 1; level <= pt->last_level; level++)
+ width += align(u_minify(pt->width0, level), halign);
+ res->swr.pitch = util_format_get_blocksize(fmt);
+ res->swr.qpitch = util_format_get_nblocksx(fmt, width);
+ } else {
+ // The pitch is the overall width of the texture in bytes. Most of the
+ // time this is the pitch of level 0 since all the other levels fit
+ // underneath it. However in some degenerate situations, the width of
+ // level1 + level2 may be larger. In that case, we use those
+ // widths. This can happen if, e.g. halign is 32, and the width of level
+ // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also
+ // be 32 each, adding up to 64.
+ unsigned valign = res->swr.valign * util_format_get_blockheight(fmt);
+ if (pt->last_level > 1) {
+ width = std::max<uint32_t>(
+ width,
+ align(u_minify(pt->width0, 1), halign) +
+ align(u_minify(pt->width0, 2), halign));
}
-
- if (level == 0) {
- res->alignedWidth = alignedWidth;
- res->alignedHeight = alignedHeight;
+ res->swr.pitch = util_format_get_stride(fmt, width);
+
+ // The qpitch is controlled by either the height of the second LOD, or
+ // the combination of all the later LODs.
+ unsigned height = align(pt->height0, valign);
+ if (pt->last_level == 1) {
+ height += align(u_minify(pt->height0, 1), valign);
+ } else if (pt->last_level > 1) {
+ unsigned level1 = align(u_minify(pt->height0, 1), valign);
+ unsigned level2 = 0;
+ for (int level = 2; level <= pt->last_level; level++) {
+ level2 += align(u_minify(pt->height0, level), valign);
+ }
+ height += std::max(level1, level2);
}
+ res->swr.qpitch = util_format_get_nblocksy(fmt, height);
+ }
- res->row_stride[level] = alignedWidth * finfo.Bpp;
- res->img_stride[level] = res->row_stride[level] * alignedHeight;
- res->mip_offsets[level] = total_size;
-
- if (pt->target == PIPE_TEXTURE_3D)
- num_slices = depth;
- else if (pt->target == PIPE_TEXTURE_1D_ARRAY
- || pt->target == PIPE_TEXTURE_2D_ARRAY
- || pt->target == PIPE_TEXTURE_CUBE
- || pt->target == PIPE_TEXTURE_CUBE_ARRAY)
- num_slices = layers;
- else
- num_slices = 1;
-
- total_size += res->img_stride[level] * num_slices;
- if (total_size > SWR_MAX_TEXTURE_SIZE)
- return FALSE;
+ if (pt->target == PIPE_TEXTURE_3D)
+ res->swr.depth = pt->depth0;
+ else
+ res->swr.depth = pt->array_size;
+
+ // Fix up swr format if necessary so that LOD offset computation works
+ if (res->swr.format == (SWR_FORMAT)-1) {
+ switch (util_format_get_blocksize(fmt)) {
+ default:
+ unreachable("Unexpected format block size");
+ case 1: res->swr.format = R8_UINT; break;
+ case 2: res->swr.format = R16_UINT; break;
+ case 4: res->swr.format = R32_UINT; break;
+ case 8:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC4_UNORM;
+ else
+ res->swr.format = R32G32_UINT;
+ break;
+ case 16:
+ if (util_format_is_compressed(fmt))
+ res->swr.format = BC5_UNORM;
+ else
+ res->swr.format = R32G32B32A32_UINT;
+ break;
+ }
+ }
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
}
- res->swr.halign = res->alignedWidth;
- res->swr.valign = res->alignedHeight;
- res->swr.pitch = res->row_stride[0];
+ size_t total_size =
+ (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
+ if (total_size > SWR_MAX_TEXTURE_SIZE)
+ return false;
if (allocate) {
- res->swr.pBaseAddress = (uint8_t *)_aligned_malloc(total_size, 64);
+ res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
if (res->has_depth && res->has_stencil) {
- SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
- res->secondary.width = pt->width0;
- res->secondary.height = pt->height0;
- res->secondary.depth = pt->depth0;
- res->secondary.type = SURFACE_2D;
- res->secondary.tileMode = SWR_TILE_NONE;
+ res->secondary = res->swr;
res->secondary.format = R8_UINT;
- res->secondary.numSamples = (1 << pt->nr_samples);
- res->secondary.pitch = res->alignedWidth * finfo.Bpp;
+ res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
+
+ for (int level = 0; level <= pt->last_level; level++) {
+ res->secondary_mip_offsets[level] =
+ ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
+ }
- res->secondary.pBaseAddress = (uint8_t *)_aligned_malloc(
- res->alignedHeight * res->secondary.pitch, 64);
+ res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
+ res->secondary.depth * res->secondary.qpitch *
+ res->secondary.pitch, 64);
}
}
- return TRUE;
+ return true;
}
static boolean
struct swr_resource *spr = swr_resource(pt);
struct pipe_context *pipe = screen->pipe;
- /* Only wait on fence if the resource is being used */
- if (pipe && spr->status) {
- /* But, if there's no fence pending, submit one.
- * XXX: Remove once draw timestamps are implmented. */
- if (!swr_is_fence_pending(screen->flush_fence))
- swr_fence_submit(swr_context(pipe), screen->flush_fence);
-
- swr_fence_finish(p_screen, screen->flush_fence, 0);
- swr_resource_unused(pt);
- }
-
- /*
- * Free resource primary surface. If resource is display target, winsys
- * manages the buffer and will free it on displaytarget_destroy.
- */
if (spr->display_target) {
- /* display target */
+ /* If resource is display target, winsys manages the buffer and will
+ * free it on displaytarget_destroy. */
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
+
struct sw_winsys *winsys = screen->winsys;
winsys->displaytarget_destroy(winsys, spr->display_target);
- } else
- _aligned_free(spr->swr.pBaseAddress);
- _aligned_free(spr->secondary.pBaseAddress);
+ } else {
+ /* For regular resources, defer deletion */
+ swr_resource_unused(pt);
+ swr_fence_work_free(screen->flush_fence, spr->swr.pBaseAddress, true);
+ swr_fence_work_free(screen->flush_fence,
+ spr->secondary.pBaseAddress, true);
+ }
FREE(spr);
}
struct pipe_context *pipe = screen->pipe;
if (pipe) {
- swr_fence_finish(p_screen, screen->flush_fence, 0);
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
swr_resource_unused(resource);
SwrEndFrame(swr_context(pipe)->swrContext);
}
fprintf(stderr, "SWR destroy screen!\n");
- swr_fence_finish(p_screen, screen->flush_fence, 0);
+ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0);
swr_fence_reference(p_screen, &screen->flush_fence, NULL);
JitDestroyContext(screen->hJitMgr);
PUBLIC
struct pipe_screen *
-swr_create_screen(struct sw_winsys *winsys)
+swr_create_screen_internal(struct sw_winsys *winsys)
{
struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
}
+ if (!lp_build_init()) {
+ FREE(screen);
+ return NULL;
+ }
+
screen->winsys = winsys;
screen->base.get_name = swr_get_name;
screen->base.get_vendor = swr_get_vendor;
screen->base.flush_frontbuffer = swr_flush_frontbuffer;
- screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR);
+ screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR, "swr");
swr_fence_init(&screen->base);
- return &screen->base;
-}
+ util_format_s3tc_init();
-struct sw_winsys *
-swr_get_winsys(struct pipe_screen *pipe)
-{
- return ((struct swr_screen *)pipe)->winsys;
+ return &screen->base;
}
-struct sw_displaytarget *
-swr_get_displaytarget(struct pipe_resource *resource)
-{
- return ((struct swr_resource *)resource)->display_target;
-}