static void
v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
{
- if (!(V3D_DEBUG & V3D_DEBUG_CL))
+ if (!(V3D_DEBUG & (V3D_DEBUG_CL | V3D_DEBUG_CLIF)))
return;
struct clif_dump *clif = clif_dump_init(&v3d->screen->devinfo,
- stderr);
+ stderr,
+ V3D_DEBUG & V3D_DEBUG_CL);
struct set_entry *entry;
set_foreach(job->bos, entry) {