#include "pipe/p_defines.h"
#include "util/u_blit.h"
#include "util/u_memory.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_transfer_helper.h"
#include "util/u_upload_mgr.h"
-#include "util/u_format_zs.h"
+#include "util/format/u_format_zs.h"
+#include "util/u_drm.h"
#include "drm-uapi/drm_fourcc.h"
#include "v3d_screen.h"
/* If we failed to reallocate, flush users so that we
* don't violate any syncing requirements.
*/
- v3d_flush_jobs_reading_resource(v3d, prsc);
+ v3d_flush_jobs_reading_resource(v3d, prsc,
+ V3D_FLUSH_DEFAULT);
}
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
/* If we're writing and the buffer is being used by the CL, we
* to flush if the CL has written our buffer.
*/
if (usage & PIPE_TRANSFER_WRITE)
- v3d_flush_jobs_reading_resource(v3d, prsc);
+ v3d_flush_jobs_reading_resource(v3d, prsc,
+ V3D_FLUSH_ALWAYS);
else
- v3d_flush_jobs_writing_resource(v3d, prsc);
+ v3d_flush_jobs_writing_resource(v3d, prsc,
+ V3D_FLUSH_ALWAYS);
}
if (usage & PIPE_TRANSFER_WRITE) {
free(rsc);
}
-static boolean
+static bool
v3d_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
case WINSYS_HANDLE_TYPE_KMS:
if (screen->ro) {
assert(rsc->scanout);
- return renderonly_get_handle(rsc->scanout, whandle);
+ bool ok = renderonly_get_handle(rsc->scanout, whandle);
+ whandle->stride = rsc->slices[0].stride;
+ return ok;
}
whandle->handle = bo->handle;
- return TRUE;
+ return true;
case WINSYS_HANDLE_TYPE_FD:
whandle->handle = v3d_bo_get_dmabuf(bo);
return whandle->handle != -1;
}
- return FALSE;
+ return false;
}
#define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
}
static void
-v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride)
+v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
+ bool uif_top)
{
struct pipe_resource *prsc = &rsc->base;
uint32_t width = prsc->width0;
uint32_t block_width = util_format_get_blockwidth(prsc->format);
uint32_t block_height = util_format_get_blockheight(prsc->format);
bool msaa = prsc->nr_samples > 1;
+
/* MSAA textures/renderbuffers are always laid out as single-level
* UIF.
*/
- bool uif_top = msaa;
+ uif_top |= msaa;
/* Check some easy mistakes to make in a resource_create() call that
* will break our setup.
return rsc;
}
-static bool
-find_modifier(uint64_t needle, const uint64_t *haystack, int count)
-{
- int i;
-
- for (i = 0; i < count; i++) {
- if (haystack[i] == needle)
- return true;
- }
-
- return false;
-}
-
static struct pipe_resource *
v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
{
struct v3d_screen *screen = v3d_screen(pscreen);
- /* If we're in a renderonly setup, use the other device to perform our
- * (linear) allocation and just import it to v3d. The other device
- * may be using CMA, and V3D can import from CMA but doesn't do CMA
- * allocations on its own.
- *
- * We always allocate this way for SHARED, because get_handle will
- * need a resource on the display fd.
- */
- if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT |
- PIPE_BIND_SHARED))) {
- struct winsys_handle handle;
- struct pipe_resource scanout_tmpl = *tmpl;
- struct renderonly_scanout *scanout =
- renderonly_scanout_for_resource(&scanout_tmpl,
- screen->ro,
- &handle);
- if (!scanout) {
- fprintf(stderr, "Failed to create scanout resource\n");
- return NULL;
- }
- assert(handle.type == WINSYS_HANDLE_TYPE_FD);
- /* The fd is all we need. Destroy the old scanout (and its
- * GEM handle on kms_fd) before resource_from_handle()'s
- * renderonly_create_gpu_import_for_resource() call which will
- * also get a kms_fd GEM handle for the fd.
- */
- renderonly_scanout_destroy(scanout, screen->ro);
- struct pipe_resource *prsc =
- pscreen->resource_from_handle(pscreen, tmpl,
- &handle,
- PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
- close(handle.handle);
- return prsc;
- }
-
- bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
+ bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base;
/* Use a tiled layout if we can, for better 3D performance. */
tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
should_tile = false;
+ /* If using the old-school SCANOUT flag, we don't know what the screen
+ * might support other than linear. Just force linear.
+ */
+ if (tmpl->bind & PIPE_BIND_SCANOUT)
+ should_tile = false;
+
/* No user-specified modifier; determine our own. */
if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
linear_ok = true;
rsc->tiled = should_tile;
} else if (should_tile &&
- find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
+ drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
modifiers, count)) {
rsc->tiled = true;
} else if (linear_ok) {
rsc->internal_format = prsc->format;
- v3d_setup_slices(rsc, 0);
+ v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
- if (!v3d_resource_bo_alloc(rsc))
- goto fail;
+ /* If we're in a renderonly setup, use the other device to perform our
+ * allocation and just import it to v3d. The other device may be
+ * using CMA, and V3D can import from CMA but doesn't do CMA
+ * allocations on its own.
+ *
+ * We always allocate this way for SHARED, because get_handle will
+ * need a resource on the display fd.
+ */
+ if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED))) {
+ struct winsys_handle handle;
+ struct pipe_resource scanout_tmpl = {
+ .target = prsc->target,
+ .format = PIPE_FORMAT_RGBA8888_UNORM,
+ .width0 = 1024, /* one page */
+ .height0 = align(rsc->size, 4096) / 4096,
+ .depth0 = 1,
+ .array_size = 1,
+ };
+
+ rsc->scanout =
+ renderonly_scanout_for_resource(&scanout_tmpl,
+ screen->ro,
+ &handle);
+
+ if (!rsc->scanout) {
+ fprintf(stderr, "Failed to create scanout resource\n");
+ return NULL;
+ }
+ assert(handle.type == WINSYS_HANDLE_TYPE_FD);
+ rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
+ close(handle.handle);
+
+ if (!rsc->bo)
+ goto fail;
+
+ v3d_debug_resource_layout(rsc, "renderonly");
+
+ return prsc;
+ } else {
+ if (!v3d_resource_bo_alloc(rsc))
+ goto fail;
+ }
return prsc;
fail:
goto fail;
}
- if (whandle->offset != 0) {
- fprintf(stderr,
- "Attempt to import unsupported winsys offset %u\n",
- whandle->offset);
- goto fail;
- }
-
switch (whandle->type) {
case WINSYS_HANDLE_TYPE_SHARED:
rsc->bo = v3d_bo_open_name(screen, whandle->handle);
rsc->internal_format = prsc->format;
- v3d_setup_slices(rsc, whandle->stride);
+ v3d_setup_slices(rsc, whandle->stride, true);
v3d_debug_resource_layout(rsc, "import");
+ if (whandle->offset != 0) {
+ if (rsc->tiled) {
+ fprintf(stderr,
+ "Attempt to import unsupported winsys offset %u\n",
+ whandle->offset);
+ goto fail;
+ }
+ rsc->slices[0].offset += whandle->offset;
+
+ if (rsc->slices[0].offset + rsc->slices[0].size >
+ rsc->bo->size) {
+ fprintf(stderr, "Attempt to import "
+ "with overflowing offset (%d + %d > %d)\n",
+ whandle->offset,
+ rsc->slices[0].size,
+ rsc->bo->size);
+ goto fail;
+ }
+ }
+
if (screen->ro) {
/* Make sure that renderonly has a handle to our buffer in the
* display's fd, so that a later renderonly_get_handle()
}
}
- if (whandle->stride != slice->stride) {
+ if (rsc->tiled && whandle->stride != slice->stride) {
static bool warned = false;
if (!warned) {
warned = true;
slice->stride);
}
goto fail;
+ } else if (!rsc->tiled) {
+ slice->stride = whandle->stride;
}
return prsc;