broadcom: Move v3d_get_device_info to common
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
index e902be0547439760d0ac3ea50d794eb3c6c4e802..b128df34072d9afd57bec04621f135e601710958 100644 (file)
@@ -24,6 +24,7 @@
 
 #include <sys/sysinfo.h>
 
+#include "common/v3d_device_info.h"
 #include "util/os_misc.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_screen.h"
@@ -36,6 +37,7 @@
 #include "util/u_screen.h"
 #include "util/u_transfer_helper.h"
 #include "util/ralloc.h"
+#include "util/xmlconfig.h"
 
 #include <xf86drm.h>
 #include "v3d_screen.h"
@@ -118,7 +120,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
         case PIPE_CAP_START_INSTANCE:
         case PIPE_CAP_TGSI_INSTANCEID:
-        case PIPE_CAP_SM3:
+        case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+        case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+        case PIPE_CAP_VERTEX_SHADER_SATURATE:
         case PIPE_CAP_TEXTURE_QUERY_LOD:
         case PIPE_CAP_PRIMITIVE_RESTART:
         case PIPE_CAP_OCCLUSION_QUERY:
@@ -208,6 +212,8 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
                 if (screen->devinfo.ver < 40)
                         return 2048;
+                else if (screen->nonmsaa_texture_size_limit)
+                        return 7680;
                 else
                         return 4096;
         case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
@@ -580,56 +586,6 @@ static int handle_compare(void *key1, void *key2)
     return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
 }
 
-static bool
-v3d_get_device_info(struct v3d_screen *screen)
-{
-        struct drm_v3d_get_param ident0 = {
-                .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
-        };
-        struct drm_v3d_get_param ident1 = {
-                .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
-        };
-        int ret;
-
-        ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
-        if (ret != 0) {
-                fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
-                        strerror(errno));
-                return false;
-        }
-        ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
-        if (ret != 0) {
-                fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
-                        strerror(errno));
-                return false;
-        }
-
-        uint32_t major = (ident0.value >> 24) & 0xff;
-        uint32_t minor = (ident1.value >> 0) & 0xf;
-        screen->devinfo.ver = major * 10 + minor;
-
-        screen->devinfo.vpm_size = (ident1.value >> 28 & 0xf) * 8192;
-
-        int nslc = (ident1.value >> 4) & 0xf;
-        int qups = (ident1.value >> 8) & 0xf;
-        screen->devinfo.qpu_count = nslc * qups;
-
-        switch (screen->devinfo.ver) {
-        case 33:
-        case 41:
-        case 42:
-                break;
-        default:
-                fprintf(stderr,
-                        "V3D %d.%d not supported by this version of Mesa.\n",
-                        screen->devinfo.ver / 10,
-                        screen->devinfo.ver % 10);
-                return false;
-        }
-
-        return true;
-}
-
 static const void *
 v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
                                 enum pipe_shader_ir ir, unsigned shader)
@@ -665,7 +621,8 @@ v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
 }
 
 struct pipe_screen *
-v3d_screen_create(int fd, struct renderonly *ro)
+v3d_screen_create(int fd, const struct pipe_screen_config *config,
+                  struct renderonly *ro)
 {
         struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
         struct pipe_screen *pscreen;
@@ -697,9 +654,17 @@ v3d_screen_create(int fd, struct renderonly *ro)
         v3d_simulator_init(screen);
 #endif
 
-        if (!v3d_get_device_info(screen))
+        if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
                 goto fail;
 
+        /* We have to driCheckOption for the simulator mode to not assertion
+         * fail on not having our XML config.
+         */
+        const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
+        screen->nonmsaa_texture_size_limit =
+                driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
+                driQueryOptionb(config->options, nonmsaa_name);
+
         slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
 
         screen->has_csd = false; /* until the UABI is enabled. */