v3d: Explicitly expose OpenGL ES Shading Language 3.1
[mesa.git] / src / gallium / drivers / v3d / v3d_screen.c
index b128df34072d9afd57bec04621f135e601710958..d468ae6144ace8a850344815914d7f55a732aeca 100644 (file)
@@ -136,6 +136,7 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
         case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+        case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
                 return 1;
 
         case PIPE_CAP_PACKED_UNIFORMS:
@@ -174,11 +175,17 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
                 return 4;
 
         case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
-                return 4;
+                if (screen->has_cache_flush)
+                        return 4;
+                else
+                        return 0; /* Disables shader storage */
 
         case PIPE_CAP_GLSL_FEATURE_LEVEL:
                 return 330;
 
+        case PIPE_CAP_ESSL_FEATURE_LEVEL:
+                return 310;
+
        case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
                return 140;
 
@@ -244,6 +251,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_UMA:
                 return 1;
 
+        case PIPE_CAP_ALPHA_TEST:
+                return 0;
+
         default:
                 return u_pipe_screen_get_param_defaults(pscreen, param);
         }
@@ -347,23 +357,29 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
                 return 0;
-        case PIPE_SHADER_CAP_SCALAR_ISA:
-                return 1;
         case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
         case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
                 return V3D_MAX_TEXTURE_SAMPLERS;
 
         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
-                if (shader == PIPE_SHADER_VERTEX)
-                        return 0;
+                if (screen->has_cache_flush) {
+                        if (shader == PIPE_SHADER_VERTEX)
+                                return 0;
 
-                return PIPE_MAX_SHADER_BUFFERS;
+                        return PIPE_MAX_SHADER_BUFFERS;
+                 } else {
+                        return 0;
+                 }
 
         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
-                if (screen->devinfo.ver < 41)
+                if (screen->has_cache_flush) {
+                        if (screen->devinfo.ver < 41)
+                                return 0;
+                        else
+                                return PIPE_MAX_SHADER_IMAGES;
+                } else {
                         return 0;
-                else
-                        return PIPE_MAX_SHADER_IMAGES;
+                }
 
         case PIPE_SHADER_CAP_PREFERRED_IR:
                 return PIPE_SHADER_IR_NIR;
@@ -461,7 +477,7 @@ v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
         return 0;
 }
 
-static boolean
+static bool
 v3d_screen_is_format_supported(struct pipe_screen *pscreen,
                                enum pipe_format format,
                                enum pipe_texture_target target,
@@ -475,10 +491,10 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
                 return false;
 
         if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
-                return FALSE;
+                return false;
 
         if (target >= PIPE_MAX_TEXTURE_TYPES) {
-                return FALSE;
+                return false;
         }
 
         if (usage & PIPE_BIND_VERTEX_BUFFER) {
@@ -537,7 +553,7 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
                 case PIPE_FORMAT_B10G10R10A2_SSCALED:
                         break;
                 default:
-                        return FALSE;
+                        return false;
                 }
         }
 
@@ -547,12 +563,12 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
         if ((usage & PIPE_BIND_RENDER_TARGET) &&
             format != PIPE_FORMAT_NONE &&
             !v3d_rt_format_supported(&screen->devinfo, format)) {
-                return FALSE;
+                return false;
         }
 
         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
             !v3d_tex_format_supported(&screen->devinfo, format)) {
-                return FALSE;
+                return false;
         }
 
         if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
@@ -561,17 +577,17 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
               format == PIPE_FORMAT_Z16_UNORM ||
               format == PIPE_FORMAT_Z32_FLOAT ||
               format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
-                return FALSE;
+                return false;
         }
 
         if ((usage & PIPE_BIND_INDEX_BUFFER) &&
             !(format == PIPE_FORMAT_I8_UINT ||
               format == PIPE_FORMAT_I16_UINT ||
               format == PIPE_FORMAT_I32_UINT)) {
-                return FALSE;
+                return false;
         }
 
-        return TRUE;
+        return true;
 }
 
 #define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
@@ -667,7 +683,9 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config,
 
         slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
 
-        screen->has_csd = false; /* until the UABI is enabled. */
+        screen->has_csd = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CSD);
+        screen->has_cache_flush =
+                v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH);
 
         v3d_fence_init(screen);