#include "pipe/p_screen.h"
#include "renderonly/renderonly.h"
#include "os/os_thread.h"
-#include "state_tracker/drm_driver.h"
+#include "frontend/drm_driver.h"
#include "util/list.h"
#include "util/slab.h"
#include "broadcom/common/v3d_debug.h"
const struct v3d_compiler *compiler;
- struct util_hash_table *bo_handles;
+ struct hash_table *bo_handles;
mtx_t bo_handles_mutex;
uint32_t bo_size;
uint32_t bo_count;
bool has_csd;
+ bool has_cache_flush;
bool nonmsaa_texture_size_limit;
struct v3d_simulator_file *sim_file;